Role playing aspects, modified progress, combat system and more diversity of enemies.



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After yesterday’s announcement of Assassin’s Creed Valhalla (we reported), the core developers spoke in multiple interviews about the RPG elements, player progress, combat system, and changed structure that the Viking settlement gives the game.

Therefore, much of the player’s progress is tied to the expansion of his own settlement, Eurogamer emphasizes, in contrast to Assassin’s Creed Odyssey, where one was quite “busy dealing with the card.” Julien Laferrire (Lead Producer) said: “It is in your own Viking village where you will experience prosperity and growth, and where your clan members will live. It is the center of missions and the center of the decisions you make. We want players to see the consequences of their actions. ”

Great arcs of action will begin and end in the agreement, and the effects of decisions will be reflected here, eg. The effects of alliances such as weddings to forge clan relationships. Some of the game’s romances will also be played here, if you wish.

Laferrire: “[Die Siedlung] It really changed the way the game we did. Instead of exploring one area, then moving on to another and having no real opportunity or reason to return, the deal changes the structure of the game. So you embark on an adventure and then we encourage you to return to your settlement. It changes the way we play, at least that’s the bet we make. “The settlement can be adapted and expanded with new buildings such as barracks, blacksmiths and tattoo parlors.

Ashraf Ismail (Creative Director, who was also responsible for Assassin’s Creed Origins and Assassin’s Creed 4: Black Flag) introduced the RPG aspects to PressStart as follows and explained that the player character no longer has levels / levels, but about ” power “” (Power), which is related to abilities:

“Our goal in terms of elements of role play and progress was to bring a fresh new perspective. Something that is much more firmly anchored in the world itself and in the concepts of skills, etc. (…) We have For example, this huge skill map. It’s a really big skill tree where players can customize the type of vikings they want to play. Hopefully, players will see many more ways to customize their play style. Our goal is rather than to give them players the opportunity to enjoy the game as they wish. In terms of progress in the role play: we have put a lot of effort into these skills. Yes, the skills are coming back, but of course all the skills are in the Vikings – Anchored and rooted theme We also have the idea of ​​levels [des Charakters] discarded Instead, we now have power, and power is again something that is rooted in the hero’s abilities. So, based on the skills he has learned, he gains power, so there has been a change in the way we treat role play and progress, which are oriented towards the desired style of play, which in turn it’s based on that it’s focused on what the players want to do in the game. ”

Screenshot of a scene

Screenshot of a scene

Ismail described the changes to the combat system as follows: “Yes, the combat system was redesigned to withstand the cruelty and brutality of weapons of war in the 9th century. Great efforts have been made to ensure that the effect is beard texts, long texts and scourges and have the option of two built-in hands, so you can combine two weapons in your hands, so you can hold two xths, two swords and even two shields in your hands if you want : We have the system. The third element to improve the fight is the effort we put into the variety of opponents who are unique in the sense that they use the environment and play against each other. We wanted to make sure that if you were 15 years old I played 20 hours, I still see things you’ve never seen before, so we try really hard [Gestaltung der] opposite side jammed. ”

The journey begins in Norway. A R

The journey begins in Norway. A return is also possible.

In Assassin’s Creed Valhalla there will also be options for dialogues and branching dialogues depending on the decision as Eivor is a leader within the Viking community and therefore decisions must be made. In some places, players will face decisions where personal ambitions meet people’s needs. Players will also have their own speedboat and will be able to use the rivers in England to drop Viking raiders or their own team behind defenses, true to the Vikings’ approach at the time.

The creative director did not respond to a direct request for the necessary “routine”, which was occasionally required in Assassin’s Creed Odyssey. Rather, he said the goal is for players to be able to play the content they want. Could you p. Also go back to Norway if you want or focus on telling stories, personal relationships or expanding the deal. Much freedom must be offered. Last but not least, he confirmed that the game was designed for individual players, but that there would be some components online. There was no talk of a cooperative function.

The action adventure will launch in late 2020 for PC (Epic Games Store, Uplay), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Stadia. The title will also launch for Uplay + on PC, Ubisoft’s subscription service. “Smart Delivery” is compatible with Xbox, that is, if you buy Assassin’s Creed Valhalla on Xbox One, you can play it on Xbox Series X without having to buy it again.

Latest current video: Cinematic World Premiere Trailer

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