Iratus: Lord of the Dead



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While you’re in Darkest Dungeon …

… lit up right away, because the flashy art design, along with the charismatic speaker, immediately opened a curtain in a fantasy hell of Lovecraft, you have to get used to Iratus: Lord of the Dead after the smooth introduction and the black worker humor. It is recommended that the necromancer be heard in the German voice of Stephan Weyte (including Caleb from “Blood”), but what good is it if his intoned sayings aren’t really cool or funny? You should also ignore all bumpy texts about monsters or weak story. What remains is something like the dungeon guardian style, because you play with the magically talented villain who builds his little army.

You can create your minions directly from ingredients like blood, bones, etc., so that almost twenty kinds jump out of the cauldron. Grids of four are created from zombies, skeletons, mummies, golems, ghouls, vampires, unnamed Black Knights & Co, which are then shipped in catacombs, drawn on a rotating map and zoomed in plan view on paper yellowish. There’s also a disappointment here: no dungeon tension, because there’s no uncertain exploration like in Darkest Dungeon – all locations and enemies are exposed (except for some question marks) so you know exactly what to expect and immediately find combat, loot, or stuff Similar, you can even see special units and bosses. Of course, this has advantages in strategic planning as well, especially since you can manage up to four teams at the same time.

The artisan necromancer

    The figure design is solid and colorful, the combat animations are sometimes a bit clunky, then successful again, but the staging seems like a more honest variant of the more distinctive model.

The figure design is solid and colorful, the combat animations are sometimes a little awkward, then successful again.

Speaking of management: here Iratus fully extracts, because you can immerse yourself in a sea of ​​statistics, ingredients, equipment, artifacts and company, use countless materials, expect rare finds and prey, turn almost everything somewhere and in the path of your minions alongside individuals. Character stats also adjust skills like in a role-playing game. Not only that: the necromancer himself can also be equipped with his inventory and developed in terms of his arcane power in the four areas of alchemy, magic, fight and destruction: there are more than 50 talents waiting in small trees that can be used almost as universal magic . So if you want to collect, browse, and specialize, you’ve come to the right place, because Iratus does all of this in XXL.

But behind this mass, despite equally motivating elements and a solid game design, the great class of Darkest Dungeon doesn’t exist, especially since the Russian team manages quite shamelessly in some areas. This not only includes the expansion of the headquarters on the Friedhog, in which the buildings and monuments are not initially used before they can be occupied in various stages to receive their bonuses. Of course, this also includes the full depiction of the battle, in which your own minions on the left and enemies on the right are waiting for their action to take their turn. You can injure yourself not only physically, but also mentally from stress, which is symbolized by two bars. And of course too much stress also causes insanity and company, so traitors attack their own people …

… despite the similarities, there are some differences in the details and it is really fun to move on to this interaction of attacks and counterattacks, improvements and disadvantages, spells and position changes. Motivation stems from the choice of classes for the quartet and the resulting tactical options to initiate multiple hits or cool combos. Especially since you get even more options in the course of a battle, because not only Iratus can use his spells, but his own minions with enough anger and company can also use more special attacks. Ultimately, it’s not just because of the nameless minions that there is a lack of identification and atmosphere – even if it is playfully hitting you that a level 10 knight is about to jump, it doesn’t matter if someone dies, because you always create new successors . You may not save freely, so that every dead person disappears permanently. But as the boss of this necromantic mass production, it’s not that difficult after the second difficulty level tutorial: you get along pretty well. However, it becomes more complicated afterwards.

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