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Gear Tactics in Proof. It is always risky when a series goes beyond the genre that made it famous. You never know if the public will like the change or how well the franchise is suited to new systems. Microsoft You have already tried this step with Halo Wars. But when done correctly, the results are often spectacular. Blizzard’s willingness to experiment with its most famous brand led to World of WarCraft and Hearthstone. Nintendo gave the world Mario Kart, Paper Mario and the Mario sports games. Square has us Dysidia and Final Fantasy tactics brought. These are just some examples. Is now Gears of War your turn the result is Gear Tactics, a strategy game in the style of X-ComThat combines serial love for unsubstantiated violence with his preference for tactical shooting.
Gears Tactics in the test: the flat story
The premise is simple. About a year after E-Day, Kait of Gears 5’s father Gabe Diaz is ordered to retrieve a classified file before the COG begins to destroy their own cities with the hammer of dawn. Gabe works in the fleet and is more than happy not to be up front. Finish the mission with the help of Sid Redburn, a tough nonsense, but things are seldom that easy with the COG. Gabe and Sid are then asked to form Ukon. Ukkon, the villain Locust behind monsters like Brumak and Corpser. The COG cannot forgive the soldiers and the information is limited. So it’s up to Gabe and Sid to recruit Gears for the cause, find Ukkon, and get him to finish. Along the way they meet Mikayla, a poet with a sniper rifle, and her group of citizens. They form an unlikely alliance and work together to “hunt down the monster-making monster.”
The story is simple, but the characters are entertaining enough to keep them interesting. It’s fun to watch Mikayla call Sid a fascist and Sid yells at everyone as Gabe tries to keep everything together. It’s also nice to go back to the conflict between the COG and the Lobsters and take a look at what the war was like before meeting Marcus and Co. Gear Tactics He won’t win awards for his “script”, but it feels like Gears, and that’s a good thing.
That I have to do
As fun as the narrative is, what will always bring you back is the gameplay. You control a group of up to four characters as they move, run for cover, use skills, and shoot along the way to achieve different objectives. Soldiers come in five classes: Support, Scout, Heavy, Assault, and Sniper. They are all equipped with a primary weapon, a pistol, and a grenade in addition to their abilities. The support staff are the most versatile. You wear a lancer and have access to the attached chainsaw. His abilities improve and heal his allies. Attackers have a retro lancer, which means more damage and less precision, and the ability to attack enemies and impale them on their bayonet. Heavy ones guide a shredder and gain damage and accuracy the longer they stay in one position. Scouts shake the Gnasher shotgun and can camouflage themselves, and snipers do what the name suggests.
Gear tactics in the test: choose your team!
Choosing the right equipment for the job is crucial because not all classes can be on the field at the same time. Gabe (Support), Sid (Assault), and Mikayla (Sniper) are heroic units, so you must have them for some missions, and for others they can be blocked for story purposes. If they are on the field, they must survive, otherwise the game is over. You will gather the rest of the team based on the characters you recruit. Some will be saved during missions, while others will appear in the barracks. Squad size is limited, so smart selection is essential unless you fire units or buy more space from them.
No matter which squad you choose, you must be smart in combat. Each action, whether it be moving, shooting, throwing a grenade, or using an ability, costs AP. Each unit starts with three per turn and unused APs are not transferred. Most actions only require an AP, but movement and certain abilities may require more.
Intelligent locomotion, intelligent construction of the battlefield.
Usually, you move your squad from start to finish and shoot at enemies that can hit us, but there are a few things to consider. If you hold a position or try to protect a team member, you can activate Overwatch, a universal ability in which characters sacrifice their remaining AP to project a cone of fire onto an area. If an enemy moves inside or inside this cone, our character will shoot him. With enough AP, units can often be killed instantly, although this generally means the unit is not moving at all. Different units have different monitoring cones. Spearmen are rounder, while shotguns cover a smaller and wider area, etc.
Balancing the AP takes practice, and you often have to make tough decisions. Do you wrap up your scout and encounter a group, knowing that the character can only fire in the next round or fire from the deck? The latter is safer, but less likely to hit something. Reload now or switch to the gun to fire again? Should you use this ability now and start the cooldown, or wait until you really need it? Should you shoot this enemy or just use a guard? Managing positioning helps, but you still have a small AP to work with. At least until we start defeating defeated enemies.
Gears Tactics in the test: many decisions to make
Then yes Gear Tactics It has many options to do that are only reinforced by the enemies of the games. If it’s the original Gears games, it’s likely to appear here. Drones fire from a distance and can use Overwatch. Miseries move quickly and attack everything that comes near them. The tickers have a great dodge, they move every time they are shot and explode when they are close to them. It’s scary, but you can kick them against other enemies. Grenadiers carry shotguns and go crazy when their health is low. And the ever-irritating cantus polishes its allies and revives defeated enemies.
You will discover the best strategies over time. The miseries melt under the constant fire of the lancers and are the main objectives of the grenades. Snipers smashed drone heads from afar and denied their range. A haunting shot with a pistol can take us off guard. Do you have an enemy behind the deck? Run and show them the chainsaw! However, there is an answer for every problem. Gear Tactics He is not afraid to throw many of them at us. Reinforcements may briefly drop from the sky or emerge from the exit holes. Therefore, it pays to be prepared for it. You will be surprised a couple of times, but nothing has felt unfair. All the mistakes I made were due to my decisions.
Little variety in missions, but cool boss opponents
The levels themselves are well designed and offer plenty of places to hide, checkpoints to stop and towers to climb for a great view. This is good because the missions themselves may be a bit the same. You have supply points, advance to targets, free prisoners and collect supplies as you flee from enemy bombers. Each level has optional cases that can be collected for weapon upgrades for an additional challenge, but many of the same things will be done. The exception is boss fights, multi-stage affairs that test our skills in unique ways. For example, the Brumak must be hit from behind and launch missiles at the end of each round, often with cover pieces removed from the map. It is also equipped with arm-mounted chainguns that can be destroyed to limit its attacks. It’s a good fight and a good example of Gear Tactics at its best.
Gears Tactics review: improve your character’s skills
Between missions you spend time in the barracks. Here you can upgrade the character’s gear, which varies from ordinary to legendary, but apart from the differences between the levels, there is no better option. Mainly it just reflects what the character is good at. You can also spend skill points you gain by leveling up. Each class has four subareas in which you can specify. For example, Boy Scouts can focus on their stealth and pure damage abilities, while followers can improve our spells, benefits and healing abilities. Skill points are limited, so specialization is essential.
Recruit your battle group
New barracks units can also be recruited. Units appear after missions and are only available for a limited time. If you want them, you should collect them as long as you can. It is a good idea to have some of the same class to be able to do different specializations. With items, you can undo this selection and choose again. You can even customize the appearance of your characters. Customization for heroes is limited, but there are options for hairstyles or accessories. You could certainly criticize a lot here, but not too much micromanaging is possible here.
A sizeable squad also helps us complete side quests. However, these are limited. Then you have to choose carefully. Side missions take the same care as main missions and offer the ability to level less used characters and obtain equipment. Then it is worth doing. Choosing the right characters is crucial.
Conclusion on gear tactics
Gear Tactics in Proof It is not X-Com. It has no depth or customization. However, it is a very good game that successfully combines the Gears of War universe with the strategy game. Gear Tactics It doesn’t hold your hand, but it should still be a good place to start for people who are new to the genre and for those looking for something new. It also looks good, sounds good, and works well. I wish the textures were a bit better when the camera got closer, and there was a little more diversity of missions, but that’s it. Gear Tactics It works both as a tactical game and as a Gears of War title, combining the best of the two in a package that feels unique.
Microsoft He’s taken a risk here and it’s been worth it. And as in Gears of War It depends on the execution itself.
An Xbox One version is slated to follow later this year. The game is included in Game Pass for PC and can be purchased on Steam.