After its unveiling last October, Analogue’s retro portable power system, the Analogue Pocket, is approaching our hands. Today, Analogue has confirmed that Pocket’s pre-order program will start on Monday, August 3 for $ 200. However, that news comes with a delay, as the original “2020” window of the portable system was delayed until May 2021. .
As we learned last year, there are many things built into this $ 199 device. Major selling points include dedicated support for Game Boy, Game Boy Color, and Game Boy Advance cartridges, a powered “hardware emulation” backbone. by a field programmable gate array (FPGA) board and an exaggerated screen resolution of 1600 × 1440 pixels. Today, Analogue answered most of our remaining questions, and most, but not all, of the answers are good news.
Subpixel Holes, Thick Glass, and Cartridge Adapters
First is the display, which Analogue confirms will ship with a 1.5mm Gorilla Glass cover on its 3.5-inch LTPS LCD display. Although we haven’t gotten an exact clarification on in-game color options for the hardware, particularly for classic monochrome Game Boy games, Analogue is eager to show off its newly announced “Original Display Modes” feature. This takes advantage of the exaggerated system resolution to emulate the sub-pixel gap inherent in Nintendo’s original portable hardware, as shown in games for GB, GBC, and GBA, and the sample images so far look quite attractive. We still have to notice any uneven pixel scaling or other faulty image scaling issues.
In the most exciting news, the screen will include variable update by default, instead of setting the game’s update rates to specific multipliers, and users will have the option to rotate the orientation of any game in 90 degree increments, in case of make “tate” mode useful for a particular game
That is more likely to matter depending on the system in question, and Analogue has now revealed cartridge adapters for the Sega Game Gear, Atari Lynx and Neo Geo Pocket Color cartridges. They will work very similarly to Analogue’s Mega Sg Cartridge Adapters, although it remains to be seen exactly how they will fit in Analogue’s pocket, and how much space they leave for the system’s left and right shoulder buttons. Only the Game Gear cartridge adapter will be available for pre-order next week, and adapters on other portable consoles will receive a vague “coming soon” notice.
Heartbeat, battery and Bluetooth
Analogue Pocket is optimistic about exploiting the Game Boy’s unique four-channel sound series, and we already knew it would include the pre-installed Nanoloop home music app. Now comes the news that the portable system will support audio output cable options, via the link cable port, which includes MIDI, analog, and USB Type-A. Do you want to sync multiple Nanoloop devices or connect Analogue Pocket to your favorite MIDI controller? Each of those three types of cable will be sold to you by Analogue for $ 20 each starting Monday, August 3 (this is much snappier than hardware accessories that need to do the same for existing Game Boy models).
The system’s battery life, powered by a 4,300 mAh lithium-ion battery, should run in the 6-hour range at the “default brightness,” says Analogue. The portable system will also include a “low power sleep mode”, in case you want to pause the game in a title that does not support saving files. And if you have a power adapter that supports high-speed USB Type-C charging, Analogue Pocket’s default Type-C port will work well with that for quick recharges.
In bad news, the Analogue Pocket won’t ship with any bogus versions of multiplayer Bluetooth connectivity, meaning two systems won’t be able to communicate wirelessly, for example, letting fans swap Pokémon. Instead, you’ll need a third-generation Game Boy link cable, the one designed for the GBA, though Analogue will sell its own version of that cable for $ 16.
Spring Drivers, Pocket-Sized Home Manufacturing Potential
The Analogue Dock will also open its pre-order program on Monday for $ 100, and as we already knew, it accepts Analogue Pocket via a USB Type-C docking point and outputs its video feed through HDMI at up to 1080p resolution. (or it can be connected to the analog DAC to play well with CRT displays). We have now confirmed that the Dock will support up to four Bluetooth game controllers, up to two 8Bitdo 2.4Ghz wireless gamepads, or up to two wired USB Type-A gamepads.
Obviously very few portable console games support multiplayer on the same screen, so we imagine that this multiplayer functionality will be exploited more by homebrew software than anything else. If you’re an enterprising developer, eager to exploit the Analogue Pocket FPGA board pair, you’ll want to click on the Analogue Pocket Developer Preview Portal starting today. There, you can sign up and describe your dream project to receive a Pocket + Dock kit early, free of charge, at Analogue’s discretion. We are not sure if this will include someone eager to recreate other portable or home consoles through hardware emulation or how users can load games from other systems on this smaller hardware. Bigger cartridge adapters? Unofficial ROM support? Analogous does not say so yet.
Analogue has not confirmed exactly how developers will load their projects and hardware emulation cores on Pocket hardware, which the Dock does not require, but we assume that the built-in microSD card slot will be a factor in that process. And while we already knew about the pair of FPGA boards that power Analogue Pocket, the company offered an updated bulleted list of points about their combined powers for what Pocket’s home developers can expect:
• Altera Cyclone V FPGA with 49,000 logic elements and 3.4Mb BRAM
• Alter Cyclone 10 with 15,000 logic elements
• 2x 16MB cellular RAM for a total of 32MB of low latency memory, each independently addressable
• 16-bit data bus width
• 1x 64MB synchronous DRAM with 16-bit data bus width
• 1x SRAM 256KB asynchronous with 16-bit data bus width
Listing image by Analogue