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Zelda: Breath of the Wild 2 voice actors claim their work on the sequel is over


Nintendo “href =” https://www.videogameschronicle.com/platforms/nintendo/ “> Nintendo The Legend of Zelda: Breath of the Wild 2” href = “https://www.videogameschronicle.com/games/the- legend-of-zelda-breath-of-the-wild-2 / “> The Legend of Zelda: Breath of the Wild 2 may be nearing the end of its development, according to comments reportedly made by the cast of Spanish voices from the game.

Game Reactor reports that the Spanish voice actors behind the characters Revali and Zelda, Marcel Navarro and Nerea Alfonso, revealed in a recent podcast that their duties on the Nintendo Switch “href =” https://www.videogameschronicle.com/platforms / nintendo / switch / “> The Nintendo Switch sequel is complete.

Nothing of Breath of the Wild 2 has been publicly shown since its surprise announcement during the Nintendo E3 2019 live. However, localized voice work is often one of the final tasks performed by the audio teams of the big games. budget, which could suggest that the Nintendo project is nearing completion.

Earlier this year, a well-known Nintendo expert stated that development of Breath of the Wild 2 was taking longer than expected and that its release is likely to be missed this calendar year.

In Nintendo’s latest earnings results, the sequel appears with a ‘TBA’ release.

In June 2019, Zelda producer Eiji Aonuma “href =” https://www.videogameschronicle.com/people/eiji-aonuma/ “> Eiji Aonuma confirmed that Breath of the Wild director Hidemaro Fujibayashi had retained its role in the sequel.

In an interview with Game Informer, Aonuma said: “We are working very hard together in this game.

Breath of the Wild 2 has not been shown since E3 2019 “href =” https://www.videogameschronicle.com/events/e3/e3-2019/ “> E3 2019.

“One of the reasons we wanted to create a sequel was because I wanted to revisit that Hyrule again and use that world again, while incorporating new gameplay and a new story,” he added.

Aonuma also said that the younger members of the sequel’s development team had been inspired by Red Dead Redemption 2, while Fujibayashi played Skyrim during the creation of the original Breath of the Wild.

Lots of ideas for The Legend of Zelda: Breath of the Wild “href =” https://www.videogameschronicle.com/games/the-legend-of-zelda-series/the-legend-of-zelda-breath – of-the-wild / “> The Legend of Zelda: Breath of the Wild DLC resulted in Nintendo opting to develop a full sequel instead of continuing to add to the original game, he said.

“When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world,” Aonuma told Kotaku.

“But when it comes to technical issues, the DLC is basically information: You are adding data to a pre-existing title. So when we wanted to add bigger changes, the DLC is not enough, and that’s why we thought that maybe a sequel would be a good option.

“Initially we were just thinking about DLC ideas,” he added, “but then we had a lot of ideas and said, ‘These are too many ideas, let’s make a new game and start from scratch.'”

A preview shown during their Nintendo Direct E3 presentation featured Link and Zelda together, though no further details were announced.