It could finally be game for anti-trust actions against Big Tech.
As gaming grows in stature in the lives of Americans during the pandemic, it has highlighted the extraordinary grip that two of the four tech companies investigating over the white-hot industry.
Business of Epic Games Inc. against the online stores of Apple Inc. AAPL,
and GOOGL by Alphabet Inc.,
GOOG,
Google for punitive business practices associated with 30% fines could for the first time shine the anti-competitive light on so-called network effects platforms that expose the deep reservoirs of power that the largest tech companies have, gaming developers and experts say. the field.
“This is a flaw, and the beginning of a long-running debate about how these platforms are pushing us right to the edge of what we are willing to pay,” said James Currier, management partner at NFX, a Silicon Valley-based venture capital firm. Currier has co-founded several startups, including video game company Wonderhill.
“These closed gardens feel like blackmail,” Currier told MarketWatch. ‘You have to pay to survive. It listens to Microsoft MSFT,
and the Investigation of Justice [in the 1990s], and AT&T T,
for that. “
Indeed, the Epic lawsuits are likely to serve as a starting point for what is being touted as a long-standing debate in a networking economy of large-scale players. A handful of companies – Apple, Google, Amazon.com Inc. AMZN,
and Facebook Inc. FB,
, all of which are being researched for their business practices – provide massive platforms that make it almost essential for smaller businesses to settle if they choose to survive, Currier said.
Apple is already the subject of a probe by the Justice Department over its App Store, while Google is being investigated for its search practices.
“Ultimately, app developers are completely on the border of distribution store owners – it’s quite common for an app to be temporarily banned without appeal,” said Adam Landis, chief executive of AdLibertas Inc., a small-tech company that runs mobile developers helps make money from their apps.
‘When customers ask us’ do [we] do you have to pay the 30% Apple tax? ‘our advice is that the developer just bites the bullet or devises an approach around the horn – Spotify SPOT,
is the best example of this, ”Landis told MarketWatch. (Spotify filed a complaint with Apple at the European Commission last year.)
Apple and Google raise billions of dollars every year through gaming company fees to access their app stores, which Currier and others compare to pay-to-play forums.
“The gaming industry, with everything happening around the world, and it’s really sad, but it has made gaming the largest entertainment medium in the world,” Nvidia Corp. NVDA,
CEO Jensen Huang said Wednesday during a call for revenue. ‘The thing that people have not realized about video games is that it is not just a game itself anymore. You spend time with your friends. You use it to create your imagination, to realize it. People use it for broadcasting, for sharing ideas and techniques with other people, and then of course it’s just an incredibly fun way to spend time. ”
Nvidia’s gaming chip sales increased more than expected in the second quarter, to $ 1.65 billion from $ 1.31 billion a year ago.
Read more: Nerveria’s server company expands gaming chips for the first time, though perhaps not for long
With profits from the gaming industry at record levels, the decision on how to play them out has never been more important. Apple and Google, for example, are in danger of losing one of their most profitable titles, “Fortnite”, because they are dealing with larger anti-trust controls from lawmakers. (Fortnite raised $ 1 billion in player spending on Apple iOS devices in mid-May, based on estimates by mobile app research company Sensor Tower, suggesting that Apple has received hundreds of millions of dollars from the hit video game.)
Just as importantly, these companies and others could eventually waive their claims for a fee dating back to game cartridges in the early 1980s. Nintendo Entertainment System initiated the payment of the platform in 1983, when Namco Ltd., maker of “Pac-Man” and other arcade games at the time, wanted to expand its distribution through Nintendo’s new console. Since then, Apple, Google, Sony Corp. SNE,
and Microsoft Corp. MSFT,
software makers have paid a 30% discount, regardless of whether game purchases are delivered via physical format or digital download.
Apple CEO Tim Cook claims that his company offers security, development support and the opportunity for small businesses to reach 1 billion users for an annual fee of $ 99 to participate in their developer program.
See also: “Fortnite’s Influence Can Be Epic on Big Tech Anti-Trust Surveys
A call among video game makers underscores a greater sentiment among developers that Apple is honoring a steep, punitive price tag. On Thursday, a trade group representing the Wall Street Journal, Washington Post and New York Times sent a letter to Cook seeking more favorable terms on Apple’s App Store.
For now, the front lines of the battle are royally central to Epic Games, whose CEO, Tim Sweeney, has insisted that software developers deserve a larger share of the pie.
If Epic succeeds, it would have “significant positive implications” for the video game industry, Cowen analyst Paul Gallant told MarketWatch. “This could go in one direction: Better terms for Apple,” he said, noting that Epic is represented by Cravath, Swaine & Moore – which he may consider the best anti-trust law firm in the country – and possible concerns within Apple of a Biden administration siding with Epic.
In addition, the case of Epic puts the problem on the business relationship between Apple and its developers, and on anti-trust investigations, according to lawyer Scott Wagner. “Anti-trust law is generally far behind the times,” he said. “For those reasons, I believe there will be some resolution.”
However, the issue of Google has not been so clearly cut.
Evidence of Play Store rules violating anti-trust laws can be more cumbersome than with the App Store, said anti-trust lawyer Paul Swanson. Apple requires all apps to be installed through the App Store, while Google offers options through several different app stores. About 70% of US app revenue comes from App Store users.
However, a lawsuit filed in class action this week accused Google of violating federal anti-trust laws through “persistent abuse of its market power, including the elimination of competition, strengthening innovation, inhibiting consumer choice, and Google’s efforts” on app developers a supracompetitive transaction fee of 30%, ”in Google Play, its marketplace for Android OS apps.
An developer of Android apps, Pure Sweat Basketball Inc., brought the case against the only anti-competitive, unfair practices of Google in connection with its Google Play Store.
“Just as we have filed anti-trust claims over prices for e-book against Apple – Big Tech’s other app monopolizer – we are confident that our claims against Google will be considered by the court,” Steve Berman said. one of the lawyers accusing Google told MarketWatch in an email. “It is our hope that the DOJ will continue to keep a close eye on Big Tech, including against Google in this matter, but in the meantime this case sheds light on the importance of private anti-trust licensing on behalf of consumers and others who are harmed by Big Tech monopolies. ”
.