Microsoft acknowledges the performance issues of Xbox Series X and S • Eurogamer.net



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As some games have been proven to work better on PS5.

Microsoft has acknowledged performance issues with some Xbox Series X and S games that were found to work better on PlayStation 5.

In contrast to Microsoft’s marketing message that the Xbox Series X is the most powerful console in the world, Digital Foundry’s analysis of games like Devil May Cry 5, Assassin’s Creed: Valhalla, and Dirt 5 shows deficiencies in the Xbox consoles of next generation compared to PS5.

Here’s Digital Foundry on Devil May Cry 5: “In terms of correlating the paper specs with the actual onscreen experience, is PS5 outweighing its weight, or Xbox Series X is not delivering on the full potential promised by increased silicon investment and a much more substantial memory interface. “

And here’s Digital Foundry on Assassin’s Creed: Valhalla: “… the key takeaway is that the PS5 is much closer to the 60fps target most of the time, while the Xbox Series X can have issues.”

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In a statement issued to The Verge, Microsoft said it is working with developers to “resolve the issues.”

“We are aware of performance issues on a handful of Xbox Series X | S optimized titles and are actively working with our partners to identify and resolve issues to ensure an optimal experience,” said Microsoft.

“As we begin a new generation of consoles, our partners are beginning to scratch the surface of what next-generation consoles can do and minor bug fixes are expected as they learn to get the most out of our new platform. We are eagerly awaited for continuing to work with developers to further explore the capabilities of Xbox Series X | S in the future. “

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The patches are inbound, and indeed an update for Assassin’s Creed: Valhalla is imminent, and Dirt 5 developer Codemasters has said they are working on a fix. But what caused these initial Xbox problems in the first place? The Verge said that Microsoft lagged behind Sony’s pre-release in terms of developer support, and that the PS5 dev kits were available long before the Xbox Series X dev kits were distributed. The suggestion is that the situation It will be different from six months to a year in the future as developers become more familiar with the new consoles.

Whatever the case, Microsoft will be willing to address these performance gaps as soon as possible, particularly as it is relying on third parties to showcase the Xbox Series X and S in the absence of a major first-party exclusive.



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