The ball is in Sony’s court for PS4 games running at 120 fps on PS5 • Eurogamer.net



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We’re starting to get an idea why PlayStation 5 users are unlikely to see PlayStation 4 games running at 120 frames per second on Sony’s new console, despite the PS5 being perfectly capable of doing so. .

Last week, I reported on how Infinity Ward had quietly updated Call of Duty: Warzone to run at 120fps on Xbox Series X, but not on PS5.

Warzone, which appears as a PS4 app when downloaded to PS5, does not boot at 120Hz and there are no in-game menu functions to enable it. Activision declined to comment when contacted by Eurogamer, leaving us to assume that the reason for this difference had to do with the way Sony handles backward compatibility. At the time, I speculated that Infinity Ward would have to create a full Warzone port for PS5 to enable 120fps on the console.

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Now, we have evidence to suggest that the line of thinking is correct. Rocket League is on a ship similar to Warzone – the popular soccer driving game has been updated to run at 120fps on Xbox Series X, but not on PS5. Why?

Developer Psyonix told Eurogamer that there were some reasons for the decision, noting that enabling 120fps on PS5 “requires a full native port”, while it is just a “minor patch” on Xbox Series X and S.

“The main focus of our team this year was our recent free transition to play and the update of important features like our tournament system,” said Psyonix.

“Because of this, we had to make tough decisions about what else we could accomplish. Enabling 120hz on Xbox Series X | S is a minor patch, but enabling it on PS5 requires a full native port due to how backward compatibility is implemented in the console., and unfortunately it wasn’t possible due to our focus elsewhere. “

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This seems pretty clear, and it goes some way to explaining why we’re much less likely to see PS4 games running at 120fps on PS5 than Xbox One games running at 120fps on Xbox Series X and S.

I thought I’d check in with Digital Foundry CEO Richard Leadbetter to see what he thought of all this and what might happen in the future.

“120Hz support has been an Xbox feature for a few years now, although Rainbow Six Siege was the only game that exceeded 60 frames per second,” Leadbetter said.

“Microsoft’s strategy was always to roll out features like this and VRR (Variable Refresh Rate) ahead of time so that display makers would have targeted hardware to work with, primarily so that the foundation was laid for next-gen games.

“At this time, Sony limits 120Hz support to games designed specifically for PS5, which means that ‘enhanced’ PS4 games such as Rocket League and Warzone cannot take advantage of the feature.

“Theoretically, Sony should be able to adjust this (PSVR games can run at 1080p resolution up to 120Hz) but it will require a good degree of work, and I guess the question is whether the engineering resources focused on PS5 could be redirected instead. , PS4. It really looks like the ball is in Sony’s court in this one. “

So there you have it. Unless Sony solves this, and the company has so far expressed no indication that it plans to do so, the dream of backward compatibility of the PS5 at 120fps will likely remain just that: a dream.



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