“When I signed a lot, it was very similar,” Gross revealed. “We did a lot of iterations on what that last act looked like, but the bottom line was that Ellie would kill Abby. About halfway through production, we changed that and made Ellie let it go at the last second to [illustrate] that a small part of the old Ellie, the Ellie with humanity, the Ellie impacted by Joel, still exists within this character who has been so far overcome by his quest for revenge. “The change of heart occurred when the narrative team was working on the fates of Lev and Yara, who also lived / died in earlier drafts of the story. Once it was decided that Lev would survive, Druckmann felt the correct decision was to make sure Ellie didn’t kill Abby and complete her revenge story.
Gross was surprised by the idea that this was even an option, but allowed Ellie to retain some of her humanity and avoid losing herself entirely.
“Letting Abby live felt bad thematically initially,” Druckmann said. “But at the end of the day, he felt more honest for the character. The theme [and] What we’re trying to say changed a bit, but our top priority is always to be honest with the character. There are certain things we are trying to achieve, but they can only work if we are consistent with the character we are writing. “
This was one of the many changes that occurred during The Last of Us Part 2. In our interview with Druckmann, he explained how The Last of Us Part 2 was once again an open world and that players would have spent much more time in Jackson.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.