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The goal in this game is to stay calm throughout the city 31. Of course, it is not as easy as it sounds. The origin of each mission takes place at the base of the Chimera Squad. The riots are located there using the city map and, if necessary, the special unit is dispatched to eliminate it.
The constant loading bar symbolizes how much a district needs the squad’s abilities. If the bar is completely full, the district falls into anarchy and the city-wide anarchy bar fills up with one point each. If the city anarchy meter is completely full, you missed the mission and the entire game failed. Since it becomes practically impossible to be in two places at the same time, there are various abilities to calm or freeze riots.
As in all ordinary garages, which is the base of the Chimera Squad, there is also a workshop. There, raw materials can be investigated, in this case Elerium, information and credits, new equipment or peacekeepers. In addition to the workshop, there are two other things that add flavor to the game: one is the training ground where the soldiers train and the mental scars are discussed in Psycho-Dok. The other is the special unit. There, group members who have to remain at the base due to lack of space are sent on more solitary missions.
But where is the explosion? Yes, yes, come soon. Once you’ve decided on a district where things are getting hot, choose your desired units and equipment. Since each soldier has different abilities, you should carefully consider who to take with you on the journey. Generally speaking, the implementation is always the same: it is important to infiltrate a room where you have some options on how this works. Whether you open a jar full of door or quietly through the ventilation shafts, everything has advantages and disadvantages.
The developers haven’t changed much in the basic principle of the fight. And that is a good thing. In addition to normal commands like firing weapons or reloading, abilities can also be used. To stay on top of tactics, throwing a grenade at many enemies or brainwashing them to pierce each other can be beneficial.
In addition to the “normal” killing of robots and aliens, there are also additional missions from time to time during battles. In these you must rescue and evacuate a hostage, for example, or disable the process of launching a spacecraft within a certain number of rounds.
He copied the tactical aspects of his predecessors. XCOM: Chimera Squad Well Unlike the older parts, battles here are generally fought in smaller buildings or atriums. To avoid boredom in the game, there are several soldiers with different abilities available, but unfortunately predetermined. Additionally, the game’s variety and difficulty were inhibited by the function that deceased party members came back to life after a mission. Based on differently structured scenarios with their interesting and tactically demanding fire exchanges, the internal voice “just one round” is quickly neglected.