A modder built Mario 64 on DX12, and fans are being super protective



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Players have been emulating and modifying Super mario 64 for years now. But a new game port has mysteriously appeared online: a fully functional and native 4K version of the game with DirectX 12 technology.

A YouTube channel called Unreal (unrelated to Epic Games’ eponymous property) posted a 12-minute video game of the new port, which VGC detected. It seems that the Super Mario 64 remember, not the one that actually existed on your Nintendo 64. This version of the game is not emulated and has built-in controller support, including the ability to use analog sticks to move the camera.

Unlike other fan-made ports and home games based on Nintendo properties, the Super mario 64 PC port dropped without warning. The port can be difficult if you don’t know where to look, even most Reddit comment threads won’t link the game.

“They really did it the right way,” wrote Reddit user Jadentheman, in response to the fully launched project. Instead of announcing DX12 Super mario 64 And taking out a single level, the creator left the entire game online over the weekend with little fanfare. While Nintendo will surely look for download links for the game, the flash launch gives players a brief window to find the game and download it before it disappears, which is why fans are trying to protect the new PC port by do not share it in public forums

Although not confirmed, it is speculated that this new port is the result of decompiling. Super mario 64 source code that leaked last year.

This version of DirectX 12 from Super mario 64 It comes just a few weeks after the rumors about the game’s Switch port, which is reportedly coming later this year, along with other Mario games like Super mario galaxy.

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