CD Projekt addresses why it didn’t delay Cyberpunk 2077 again



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CD Projekt has said it did not feel any unusual “external or internal pressure” to release Cyberpunk 2077 on December 10, explaining that the decision not to delay the game was, at least in part, because it “definitely did not spend enough time watching.” the compromised next-gen versions. “The company also explains that,” in theory, “it could have released the game for PC only.

In an unscheduled call to investors, CD Projekt senior members were asked if the company felt it had to launch the game before 2021. Senior Vice President of Business Development Michał Nowakowski responded: “I wouldn’t say we felt any external pressure or internal for release on the date, apart from normal pressure, which is typical of any release “

With major issues present in the base versions of the game for PS4 and Xbox One, not to mention lingering bugs in updated next-gen, next-gen, and PC versions, many have wondered why CD Projekt Red didn’t delay the game any further afterward. Three previous delays (the first two, in particular, were celebrated by many fans for showing their dedication to creating a polished product).

In fact, Nowakowski seems to imply that the company just didn’t realize how broken some versions of the game were: “It’s more about us looking, as stated above, at the PC and next-gen performance rather than the current generation. We definitely didn’t spend enough time looking at that. “

As part of the same line of questions, the board was asked how the game passed certification on Xbox and PlayStation, which seems to depend on the trust of the console companies. “In terms of the certification process and third parties,” Nowakowski explained, “this is definitely on our side. I can only assume that they trusted us to fix things at launch, and that obviously didn’t happen exactly as we planned.”

In a separate question, the board was asked if the company could simply have released a PC version of the game on December 10 and delayed the launch of a console. “In pure theory, if we had decided that a day before launch, then yes; we could have just released the PC version,” Nowakowski said. He did not elaborate on when that discussion took place. However, Nowakowski made it clear that it would have been impossible to release a next-gen-only version alongside PC:

“[Next-gen consoles] get a completely different version of the game, so it’s not like we could have decided at any time recently to ‘flip the switch’, so to speak, and switch from the old-gen version to the next-gen version and release only on the next -genes. As you may have noticed, there is no next-gen native version. The game runs on the next generation and takes advantage of the performance of the next generation, but it’s not like we have a next generation version on our hands and decide to keep it on the shelf. “

Yesterday, CD Projekt formally apologized for the lower-than-average version of the game released on PS4 and Xbox One, and informed customers that they could request refunds. After receiving the console version of the game late, we posted a 4/10 review of the base console version, saying that it “does not even reach the lowest bar of technical quality one should expect even when playing on hardware. low range “.


Joe Skrebels is IGN’s executive news editor. Follow him on Twitter. Do you have any advice for us? Do you want to discuss a possible story? Send an email to [email protected].



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