Sean Murray of Hello Games at the studio’s upcoming No Man’s Sky-Size game


Hello Games, known for being controversial-but-finally-favorite No Man’s Sky, Is working on some other games. Last week, the developer released The Last CampfireAn entertaining adventure / puzzle game in the genre of The Legend of Zelda (But without combat). But that’s not the only project Hello Games is working on. Last week, studio founder Sean Murray spoke with Bahukon about the team’s desire to create new, non-scallized projects, with Murray’s title as “a huge, ambitious game.” No Man’s Sky

Shift to small projects like ‘Hello Games’ The Last Campfire (Now released on all consoles, PCs and Apple Pul Arcade) No Man’s Sky. The team is expected to be the main contender for the biggest title in the world. But Murray said that when he founded the studio he was the only one and three other people he always wanted to create.

“I worked on EA before the Hello Games started, and we’ll just do a lot of sequels,” Murray told Polygon. “Everything I did was a sequel to something. I felt like a frustrating thing in some ways. That was part of the reason for moving forward. ”

In The Last Campfire, one of the characters is in front of the sun

Hello Games recently released the last campfire
Image: Hello Games

After leaving EA, the studio had its first project Just Dan Danger, A unique arcade game about stunt racer, created by a team of four people. It was so successful that, ironically, they went ahead and made a sequel: J Dan Danger 2.

“I had a bit of a midlife crisis [after Joe Danger 2], ”Murray said. “It simply came to our notice then No Man’s Sky, You know, I panicked. I knew as a studio that I wanted to do that game No Man’s Sky Eventually it happened, but I was like, what if I never get to make it and what if we move on to the next thing and the next thing and life. I started thinking about having kids and stuff, but I was just like that, maybe this is it? Maybe I can find myself on this treadmill forever? “

And so Hello Games decided to create something big and fantastic and ambitious that could still work in its small studio structure. For much No Man’s SkyIn development, the team had only six people, reaching 15 when it was sent. Still, it was a small team considering the buzz around the game.

Hello Games now has 26 people. Only three of them were left behind The Last Campfire. The rest of the team is split. A portion of the remaining 23 parts continue to support No Man’s Sky With updates. The other part is working on the next “big” project of Hello Games.

Murray is not offering as much preface as clarification, now preferring to cover the next project. He has thoughts about the lessons learned after the chaos No Man’s Sky ‘s launch and whether it will do something different for this new project.

“It’s forty poisons or dealing with the devil that I think any indie game developer will find a really difficult choice, right?” The choice we had No Man’s Sky Where if I go back again, I will find it very difficult to know what is the right way. Wherever you have an incredible interest in your sport, you will have a lot of excitement for it. But you’ll be in a rocket ship, head towards the sun, and you were going over that rocket.

“And there’s an excitement and a craze in it. Where we’ve ended the game, where we’ve played millions of hours and have a really happy community and all that kind of stuff, you know, we’re fine with that deal, right? “

But Murray admits he was definitely taken into his team in terms of his mental health after the launch hit. “It was a very hard process and I don’t want to put any of it back,” he said.

Thanks for the success of No Man’s Sky, Murray says the team can give a little more coolness like small releases The Last Campfire. “We’re in a lucky position that this has been a mostly creative endeavor … if you’re an ie studio that depends so much on how people will prove your game in the first 30 seconds.”

So Murray would choose to follow the same, chill tempo for the team’s next big one No Man’s SkySize projects? Would it be better to just shock everyone with a surprise launch anywhere? He is not so sure.

“I think about it a lot and I don’t know where I’m going to land on it. There’s a really positive thing about talking a lot about your game. Where you are interested in people who would not have played it otherwise. We see with that No Man’s Sky. We appealed to a large number of people, a lot of people would not know about the game, right? If we had stealth-launched anything like that, some of our big fans would never have heard of it.

“It simply came to our notice then. But I look back, after many opportunities in the press and things like that. And I count about half of what we did – and a lot of the problems that happen to us, I think, where we were naive – we don’t really have to and we would have had the same level of success, you know? And he takes my own personal. Right? A lot of opportunities were put in front of us, and we were told they were worth doing and I look back and I’m not sure they were super, incredibly important in terms of the overall outcome type. “