Why Secboy will run at 60 fps
Sumo Digital has confirmed that it will run at a whopping 60 fps before, from the very beginning of the project, about how this locked locked framerate was a main character of the game, Waterhouse spoke at length.
“We said from day one, a whole second of 0 frames per second should be easy, because we focused on the game and that was to create the best platform we could. For us, it meant awesome character controls, and it meant really responsive character, ”said Water Turhouse, adding that it also meant solid framerate on both PS4 and PS5 versions of the game.He continued, “So we said from Get-Go, it should be a solid 60 on all platforms. We use dynamic resolution scaling to make sure we can keep it at a simple 60, but that was our priority during development. And I hope players feel the benefits of playing the game. “
Reachable, but there are some real challenges
Platformers often have to pull hard needles, well, trouble, to ensure that they can reach players from the start to learn the ropes, while those who want to challenge can really test their skills.
“We wanted to create an experience with a broad appeal that everyone can enjoy. She’s an amazing favorite, the world is rich and inviting, and we want lots of people to experience and enjoy it,” said Waterhouse. Explained.
But, of course, platforming fans crave a good challenge, and the sumo digital team took an interesting approach – that is, the difference between mastering a campaign and mastering all the content of a succulent Kaboy comes in its moveset.
“So the way we got here, we said we’d expand the sacksboy’s moveset. We’ll introduce a load of new moves … but we said, we’ll just use a subset of those moves to complete the main adventure. That doesn’t mean the main adventure isn’t a challenge. When you start, it is familiar and welcome, the challenge increases when you become more accustomed to the character and the world.
“But all you have to do is learn every move and you don’t have to learn how to put it all together. You can complete this game with a subset of that game. However, if you want to set all the high scores, find all the secrets, master all the levels, beat the game in post-game and plinth, you have to learn how to master this character. ”
In particular, the House Turhouse drew attention to a level subset known as the Naked Night Trials, which the House House described as “quick-fire, fast-paced arcade-y, bits of gameplay where you have to deal with this obstacle course, a life, and The finish line has to be completed as soon as possible. “
PS4 players should not be disappointed
Suck Kaboy is going to be a launch PS5 game and will also hit PS4. Aims to take advantage of the new system’s advanced capabilities, including dual sense controller, system SSD and more. But Waterhouse made it clear that PS4 players should not expect to be disappointed with the experience.
“When it comes to the PlayStation version of the game, I don’t think they’ll be disappointed if they buy that version,” he said. Wanted to meet. That said, the new console is more powerful. It has got new features, and it has allowed us to enhance both scenes, take advantage of SSD and do a little work with dual sense and heptics. ”Waterhouse and I were talking about what DualSense brings to the sacchaboy adventure, but he wanted to make it clear that even without its unique capabilities PS4 players can still expect the same platforming level and challenges with the same performance goal. Dev had 60 fps for both versions.
A slapstick approach
Sack Kaboy always has a lovely humor for him and for his world, both in the LittleBigPlanet series and in the layers built around him by Media Molecule and Sumo Digital.
And the injection of his new adventure with the comedy’s Monty Python-esque style was something that the househouse explains that the team wants to do not only in the story of the game, but also through its gameplay. And it helps, as he describes them, that Davis, however, has a little “storm.”“LittleBigPlanet is a bit irrelevant and has a rich vein of Python-esque comedy. And we cared a lot about it and we saw it move through the story of the game, “he added:” We’ve got weird characters … we have cost0 costumes in the game. They all broke their component parts, you can paint all those parts. We have some amazing looking costumes, but there is real relief in the system. And honestly, there’s a hatred of some of the things that make up development teams. .
He also elaborated that the team found as many ways as possible in which cooperative players were allowed to communicate with each other, both could progress meaningfully and grieve each other.
“One of the things we did was say that players should have a lot of ways to communicate with each other. So in this game, you can slap each other. You can bounce on each other’s heads, you can pick each other up and shock them. You can catch them, you can [the new move called] Roll run.“There is a perfectly legitimate way to use all these moves in the game for progress. Also, you can sneak behind your little brother and slap him off the platform, ”said Water Turhouse, adding that he would not be surprised if the game made a few arguments during the holidays.
Creating a great cooperative experience
And on the cooperative’s note, the househouse actually took home the point that, while Sabboy has been built as a great player game, the team has always cooperated for the adventure.
In addition to entertaining ways to grieve your co-workers, in addition to communicating through co-operative-specific emotions, there are many co-specific level hosts in which players will really need to put their skills to the test together.Each level in the adventure is also possible in the cooperative, but Sumo Digital wanted to ensure that no two players would ever feel like different skill levels or be deprived of control over the overall experience.
“We know he will want to play with players of different abilities. We have a few things in the game that allow you [level the playing field]. We have an option that we call the auxiliary carrier. While playing in multiplayer you can make a call to the car, the suckboy will ignite a flame, and this small designed computer will come down and take it away.
“And what the cop does is follow the lead player. By providing what one person can get through the gameplay section, everyone can get it. We also have a shared life arrangement in the game as it is to promote collaboration and teamwork and a little social responsibility. If you want to turn it off and enable endless life and enjoy the platforming challenge, you can. “
Suckboy: A great adventure will provide players with a wide range of ways to play, including dozens of varied levels, unique mix and match suits, and both single-player and co-op challenges.
To learn more about what to expect from Sack Kaboy and others, check out the list of currently announced PS5 Predator bonuses, as well as the full PS5 launch lineup.
Jonathan Dornbush is IGN’s Senior News Editor, PlayStation Lead and host of Podcast Beyond! Talk to him on Twitter jmdornbush.