Sony says its range of PS5 games is “the best line-up we’ve ever seen in the history of PlayStation”, while suggesting more game revelations are coming for the next-gen console.
In an interview with GamesIndustry.biz focusing for the most part on Sony’s PS5 marketing campaign during the pandemic instead of all the sugar on the hardware, Eric Lempel, SVP of SIE and head of global marketing, discussed the line-up of games in the game.
“The content that will be in the launch window and beyond is incredibly exciting,” says Lempel. “I would say this is the best line-up we’ve ever seen in the history of PlayStation, between our groups worldwide Studios and our partners from all different publishers around the world.”
That part is not really news – why would Sony say anything else about their PS5 line-up? The more interesting stuff comes in what Lempel next says about more PS5 game on the horizon reveals.
“We’ve revealed some of this content, and of course there will be more to come, but the way that developers can participate in this platform, and create these new experiences with known IPs as well as unknown IPs, is incredibly exciting.”
It’s unclear if Sony will release more new software before the PS5 launches, especially since the June showcase event unveiled a treasure trove of cool-looking exclusive games. Spider-Man: Miles Morales and Deathloop apart, we also saw the Demon’s Souls remake in action, the rogue shooter Returnal, Ghostwire: Tokyo, Horizon Forbidden West, Gran Turismo 7 and Ratchet and Clank: Rift Apart.
Considering that Microsoft has just delayed its biggest Xbox Series X console exclusive, Halo Infinite, until 2021, Sony probably won’t have to work much harder to win people over at launch.
A few more exclusive revelations before the end of the year could push interest rates even higher.
All about the haptics
The most interesting hardware-related discussion from the interview comes when Lempel talks about the haptic feedback from the PS5 controller, and how that specifically translates to the remake of Demon’s Souls. It repeats for the most part what was revealed in the PlayStation Blog entry on the DualSense controller earlier this week.
“Talking to the Demon’s Souls team, they found that they could take simple things that really were not exciting moments in games in the past, and turn them into a sensory experience by using these features. It’s what they are. say that the characteristics of the past could not be done in any way – could the feeling of, in their words, opening a gate, or hitting metal, or repeating fire shrinking in your hand. “
Those specific examples sound exciting – although it is something that would certainly have benefited from a hands-on experience on one of the canceled game shows of the year, such as E3 or Gamescom. Sony has previously experimented with controller gimmicks, such as the PS3’s Sixaxis motion controller, but haptic feedback is clearly a more ambitious addition than that.