Epic Games “href =” https://www.videogameschronicle.com/companies/epic-games/ “> The chief technology officer for Epic Games has claimed that PS5 and Xbox Series X” href = “https: //www.videogameschronicle .com / platforms / xbox / scarlett / “> Xbox Series X will enable you to achieve your” lifelong dream “of delivering movie-quality images in video games.
Speaking in the latest issue of the official PlayStation UK magazine, Epic’s Kim Liberi claimed that the new consoles would meet their long-term goal, in part thanks to Unreal Engine 5’s Nanite technology, which is claimed to allow developers to put “movie quality” assets in their games.
“It has been a lifetime dream that real-time computer graphics, and in particular games, can be as credible and realistic as a movie,” he said.
“State-of-the-art graphics and processing power will not only make games more immersive, but will also enable entirely new game concepts that can take advantage of fully dynamic environments and lighting, vastly improved physics, smarter artificial intelligence, and multiplayer experiences richer. “
Epic partnered with Sony Interactive Entertainment “href =” https://www.videogameschronicle.com/companies/sony/ “> Sony for the UE5 presentation, which was shown running” live on PlayStation 5 “via ‘Lumen in the Land from the Nanite show in May.
According to Epic, UE5 will allow artists to import cinema-quality source art comprising hundreds of millions or billions of polygons directly into the engine.
Nanite technology will then scale assets in real time, significantly reducing the time spent adjusting them for game performance without “loss of quality.”
In the OPM interview, Liberi noted Epic’s recent collaboration with LucasFilm’s The Mandalorian, which used Unreal Engine to create real-time visuals for its sets, as an example of how technologies converged across the two media.
“For many years, the film industry has been experimenting with Unreal Engine for previewing and designing motion pictures, and then last year Jon Favreau and LucasFilm made the leap to use Unreal to generate final pixels for on-camera visual effects. in The Mandalorian. ” he said.
“However, there is still a challenge for the film industry to create almost infinitely complex assets, and for real-time content, we need simplified polygon meshes and normal maps. With Nanite, an innovative new technology in Unreal Engine 5, we have removed the barriers.
“Now you can create environments with full quality cinematic assets and the engine does all the heavy lifting, resulting in some really photorealistic results.”
The CTO went on to claim that, thanks to features like its Nanite asset scaling technology, Unreal Engine 5 will be able to deliver higher quality results and more efficient workflows, which could expand the appeal of the technology beyond just the developers of AAA games.
“Independent developers tend to wear a lot of hats,” he said. “They are designers, artists, programmers and storytellers, and eliminating the time they have to spend on the technical details of game development allows them to spend more time on what makes their game fun and unique.”
He added: “Unreal Engine 5 gives creators the freedom to create.”
Unreal Engine 5 will be available in preview in early 2021, with a full release expected in late 2021. The middleware will run on PlayStation 5 “href =” https://www.videogameschronicle.com/platforms/playstation/ps5/ “> PlayStation 5, Xbox” href = “https://www.videogameschronicle.com/platforms/xbox/”> Xbox Series X, PC “href =” https://www.videogameschronicle.com/platforms/pc/ ” > PC, Mac “href =” https://www.videogameschronicle.com/platforms/pc/mac/ “> Mac, iOS” href = “https://www.videogameschronicle.com/platforms/mobile/ios/” > iOS, Android “href =” https://www.videogameschronicle.com/platforms/mobile/android/ “> Android and” consoles of the current generation “, according to Epic.