The leak indicates that Nintendo adopts the Friend Code system to avoid difficulties with identifications



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In recent days, the video game community and the media have been surprised by a massive leak of design files, source codes, and secret documents from the times of the Nintendo 64, GameCube, and Wii. One of the leaks shows a Power Point from the Developer Conference and reveals that Nintendo even considered the possibility of players freely choosing their own identifications on the Wii, but ended up going against the idea.


Basically, the company believed that trying multiple IDs to get the desired name could be very frustrating or confusing for the Wii audience. And that it would possibly be difficult to find the identification of a friend if the name were strange. Nintendo also felt that the IDs could run counter to its “simplicity” principle, which revolves around ensuring players have peace of mind when playing online.

However, after Wii, Wii U allowed players to use their own IDs, contrary to the concept used during the era of its predecessor console. With the Switch, things went back to the old ways, with friend codes taking over once again. Was the change in stance in the Wii U era an attempt to keep it more aligned with other modern consoles?

Undoubtedly, there are advantages and disadvantages to the method used by Big N. The ability to use your nickname without worrying about having another user with the same ID is the greatest, however it can be a bit tiring having to decorate or write the 12 numbers of Friend Code to add a friend.



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