First impressions of Valorant: fast, fresh and fun



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ValorantRiot Games’ foray into the tactical first-person shooter genre is now in closed beta. With a fast-paced game reminiscent of titles like Counter-Strike and smooth visuals, gamers around the world are eagerly awaiting its release.

Over the course of the last week, two of our FPS contributors had a chance to play the game. This is what they thought:

Interface: clarity is king

Gian “GGKalbiKalvi: The first thing you should keep in mind with this game is its visual clarity. It is easy for players and spectators to know what is happening. I appreciate that the background is in the background and the focus is on the characters. This game is designed to be the next great eSports game, and is displayed only based on visual design options.

Alex “PlatypusNguyen: Playing the game itself was very intuitive. The large map in the corner, as well as the indicators to enter the “shopping menu” seemed second nature to me and for the most part had incredible visual clarity. Something that caught my attention was how well the store was overall.

Ordering weapons and the ability to sell items that were bought by mistake was a great quality of life addition to the genre. It was also nice to see a simplified shopping menu, especially compared to Counter Strike global offensive.

Gameplay: familiarity with a twist

GGKalbi: The shooting is solid and similar to CS: GO – That is far from being a bad thing. All weapons, depending on their size and somewhat familiar shape, perform as one might expect. The best part is that all types of weapons are available to both sides from scratch, streamlining the learning process.

If you do not like it CS: GOThis may not be the game for you unless you like the idea of ​​skills. They add a significant amount of depth to the game without making it too confusing or bloated. Some work like the typical flash or smoke grenades that you can find in any shooter, but there are also other more unique ones, such as healing, laying of walls and surveillance.

Platypus: Echoing what Gian said, Valorant remembered a lot CS: GO given similar spray patterns on weapons. Each weapon fired and rang as expected and seemed reasonably powerful.

The outlier in Valorant what made it special was the use of skills. Being just a newbie to the game, I felt like I wasn’t using the skills to their fullest value, but knowing that there is a lot to learn and that the variability between each game due to the skills is very exciting. Skills are not the most obvious to use at first, but very quickly become second nature.

New user experience: created for success

GGKalbi: Training mode resources are quite good. The movie coach is a good warm up before and between games. The adjustable moving target is also a useful tool for practicing spray control. In other games, especially CS: GO, those kinds of tools are not implemented in the base game and must be added through the Steam workshop.

Which FPS scene will have it better?

Platypus: Address VALORANT comparisons to CS: GO and SupervisionCS: GO players should be expected to feel much more comfortable than Overwatch players when starting this game. Almost every aspect of the game feels like CS: GO, except for the choice to use skills, but the actual use of skills is further utilized by the game’s knowledge of a CS: GO background.

Coming from a Supervision community, I had the opportunity to play with people who had both backgrounds. It seemed that all CS: GO the players performed much better than the Supervision players

Final thoughts

GGKalbi: The games are going to go fast. Each match is the best of 25 (first team in 13 rounds). Unlike Counter-Strike, the round count is smaller by a considerable portion and will lead to faster games. I don’t see this as a terribly big issue or improvement either, but it’s too early to tell.

Platypus: Is a good game. It’s not the best game I’ve ever played, but I definitely think Riot did a great job with the pace of the game, the combat, and the potential skill limits. They took the spine of CS: GOGameplay and complements it with skills to make each match feel like a completely different game.

Due to the variability of skill usage, I think the professional potential of this game is very high and I am excited to see how professional teams will approach team composition composition and interesting ways they can use skills.

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