Outer Worlds’ first DLC adds a new planet with Peril on Gorgon


Welcome back to The outer worlds, one of the best RPGs of 2019. The first DLC pack in the game, Danger in Gorgona, it is more than a good thing: a new planet, three new scientific weapons and a ton of characters that the player can murder indiscriminately.

Danger in Gorgona it is fully integrated with the main campaign. This is not a quarantined area where the DLC content is clearly separated from the main game; The crew of disaster companions the player collected from Unreliable will be coming for the journey, along with new dialogues, interactions, and reactions to events in Gorgon. This includes the great players from the original campaign, like Felix, and the smaller crew members. The cheerful ship robot SAM, in particular, gets a little more attention.

In short, this DLC pack is like adding another course to a delicious meal, rather than preparing another whole plate. It’s more than a good thing, which is welcome after the fast pace and complex core narrative. Outer worlds experience. There are no major changes in the formula, but it is a good excuse to return and try a new race for Colonia Halycon.

The whole of the Danger in Gorgona The DLC will last almost as long as the Monarch hub in the base game, which lasted 6 to 8 hours. It is a “substantial” part of the gameplay, but the player will not spend all his time in Gorgona. They will have to go back to the previous centers and take a look at the ancient areas, as well as delve into the dungeons.

Welcome to gorgona

Gorgon’s overworld is a canyon with a Spacer’s Choice facility built into the cliffs and slopes, so players will have to traverse it from top to bottom. The whole planet has a black environment: think that detectives enter a world of marauders and crimes of the underworld. Unlike planets like Sweetwater and Monarch, Gorgon is a pulp adventure with a great mystery to solve. Since this is The outer worldsThere will also be choices to make.

“We are really driving some of the revelations and some of the biggest narrative sources where you are learning about the things that have really influenced life [in the solar system of] Halcyon … and [your companions] He definitely has feelings about it, “says Carrie Patel, senior narrative designer, speaking to Polygon.

It is up to the player how delicate they want to be as they navigate this mystery. The team has planned a puzzle that could be solved, even if all of the suspects were killed by the player. A “kill everyone” race was a huge headache to handle in the main game, but Obsidian wanted to make sure it was a complete narrative, with plenty of clues and ways to resolve the main conflict.

“There is one possible particular murder that, oddly enough, I am really proud of the team.” I don’t want to spoil it, but when you try it, you will know when you find it, “adds Patel.

“It’s really fun having to design around the implication of knowing that the player can appear, killing the person giving the main quest for the first time, even before you can talk to them, and then having to design interesting and engaging alternatives for that inevitability. Because it is An inevitability. Everyone will take every opportunity they can to make our lives a little more difficult with those things, “says Matt Hansen, art director for the project.

Patel points out that there are no “crook twirling thugs”, but Obsidian offers characters with strong views and asks the player to decide which group will be more successful. It’s less about purity of intention and more about navigating Halcyon’s complicated system.

The Outer Worlds: Peril on Gorgon: A player and his companions fight at the Spacer's Choice facility

Image: Obsidian Entertainment / Private Division

Some fun additions

The intention is for players to head to Gorgon in the later stages of the game, before everything is blocked for the final run through the end of the game. But the perks and flaws that players can unlock in Gorgon have perks outside of Gorgon. Some of them are designed to be powerful bonuses that make combat “pretty silly”.

“If you’re one of those masochistic gamers who loves to tackle high-level content at a much earlier level, you’ll have access to those things much sooner.” Hansen says.

There will also be three new scientific weapons. So far, we only have details on one. The Pest Extermination Tool is a melee weapon that attracts enemies, making it ideal for dealing with runners.

Danger in Gorgona It will launch on September 9, 2020 on PS4, Xbox One, and PC for $ 14.99. Players can get an expansion pass for $ 24.99 that includes Danger in Gorgona and the next The outer worlds DLC The expansion will launch on the Switch at “a later date,” according to a representative from Obsidian Entertainment.