In my first game of Ninjala, Gung-Ho Online Entertainment’s free fighter for Switch, my baby, Hatsune Miku-looking character, hit my childhood competition with a giant bat made of chewing gum, randomly beaten robots, transformed into a pile of poop, and then exploded. I’m not exactly sure what happened. I got second place.
Ninjala is a free multiplayer competitive fighting game for the Switch. Think Splatoon, only with much more chaos and a little less character. The main game is limited to online games in which eight little ninjas, alone or in two teams of four, use bubblegum-themed special abilities and quirky weapons to beat each other. The game is now available on Switch eShop. He is sitting there, waiting.
There are many aspects of Ninjala I normally wouldn’t like it. It’s packed to the brim with microtransactions, including single-use “gums” that can seriously upgrade players’ weapons. It is strictly online multiplayer unless you choose to purchase story content, the first lot of which is currently on sale for $ 4.50 (typically $ 10). The gameplay feels messy, and the battles can quickly become confusing as little ninjas face off in groups in messy urban landscapes. I hardly ever feel completely in control when I play.
Despite all that, I’m having a lot of fun. Watch me almost get first place.
Note that when the timer reaches zero and the short round ends, I am firmly in first place. I killed several fools, picked up those little spheres, and hit drones as best I could. All of those activities earn points, so you don’t have to get as many kills to win. However, at the end of each round, the game awards bonus points for having the most murders and eliminating the most drones, which can transform a win in the first place into a disappointment in the second (or worse) place. .
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I don’t like going from first place to second, third or fourth place after the game. That’s another feature of Ninjala I am not satisfied with But I like to shoot through the sky with a jet of chewing gum, run down the sides of buildings and slide down the roofs on rails of chewing gum. There is much more to this multiplayer mayhem than hitting each other with stuff until someone falls.
The artistic direction of the game makes me come back. These chibi-ninja are adorable. His hammers, yo-yo, spears, swords, and bats are super cute, and I feel like I need to collect as many variations of each as I can, even if the coolest are of limited use. I need to collect gold, silver and bronze medals to be able to unlock new card slots to increase my weapons. My ninja needs better clothes and cooler gear. She deserves it, probably.
While it holds me firm now, I’m not sure how long Ninjala It will keep my attention.Though there is a lot of variety of weapons, currently there are only two competition maps and two game modes, team battle and free game. It has everything that happens in the competitive season, and I don’t really like to follow that sort of thing. The single player story content I paid $ 4.50 only lasts for about an hour, so that won’t keep me busy for long.
I will probably stay Ninjala long enough to gain a firm understanding of each of the weapons in the game, to the point where I’m as comfortable fighting with a sushi hammer as with a fire spear or yo-yo bagel. Or at least until saying “bagel yo-yo” stops making me laugh.
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