Fans of BioWare’s Dragon Age series got a nice little surprise today, as the studio dropped a four-minute highlight reel at the all-virtual Gamescom 2020 that promised players that the next game is still in development, and that it will still be Dragon Age, even if we still have to wait about a million years.
Dragon Age lovers (me) have been waiting since 2015 for concrete news about the next game in the series, when the Wooden passer DLC for Dragon Age: Inquisition all but literally offered as a prologue. Although the existence of a kind of Dragon Age 4 was an open secret, it took years for the studio itself to publicly admit that there was indeed a new game in development. Instead, BioWare focused on science fiction features like Mass effect: Andromeda en National anthem.
The four-minute video features an array of studio leadership at full levels talking about the development of the game. Everyone made promises that the game would be chock-full of characters we love, hate, or want to love; epic boss fight; sweeping landscape; and all the finest technologies that the next generation of consoles has to offer, that you all expect to hear.
It also promises much more of the kind of branding decisions that have defined the series so far, especially in Inquisition. “Choice is a big part of something Dragon Age is like a franchise, “says Gameplay Director Andre Garcia in the video. The decisions you make can change the world. “
RPG programmer Katrina Barkwell then expands on this idea: “Decision-making can mean that a party member lives … or that a party member dies,” she intones with the kind of cheer that players who have chosen between Hawke save or preserve certain other living Gray Wardens know both of love and fear to hear from the Dragon Age crew.
Details are otherwise light. In small pieces of voice actors recording their lines, the video both plagues the return of existing antagonists (hi, Solas, I am comes for you) and also plagues two previously unknown characters: Bellara and a Gray Warden named Davrin. Concept art is sprinkled over the hints of liberalism over locations in Thedas, which desperate, thirsty fans (… still me) are sure to immediately start scrambling for details and directions, while we wait another year or two more concrete information.