By Sherif Saed, Friday, 21 August 2020 09:49 GMT
Marvel’s Avengers got a few patches in preparation for the third and final beta weekend.
As we get closer to the latter Marvel’s Avengers beta test – open to everyone on all platforms today, today Crystal Dynamics developed a few updates to address some of the issues and annoyances that players have reported over the last two beta weekends.
Two in particular are worth highlighting here, given how often they came up in discussions about the beta. All three platforms now have a slider to adjust the sensitivity of camera shocks, which has been a constant point of controversy among gamers, especially those who easily become motion sick.
The excessive movement surface is also reduced, especially in fights and when characters sprint and fly. Another welcome addition is that the default camera distance has been changed to wide, with the help of heavy targeting and matchmaking the default options are also disabled.
Across the board, there have been several tweaks to matchmaking, performance, and many crash fixes.
PC received a large share of tweaks to address the many, many complaints about the performance of the beta. Fixes are made to tackle constant stuttering and massive drops in framerate. Some of the graphical bugs that occurred while using SSR and disabling TAA have been fixed.
Most importantly, the Dynamic Screen Resolution feature, which is intended to dynamically drop / boost resolution to maintain a solid frame rate, should now actually work as intended. As PC gamers who are trying out the beta will know, the feature did the opposite.
Here are all the patch notes.
Patches 1.4.0 and 1.5.0 for PS4 and Xbox One
- An option added in Settings to adjust Camera Shake Sensitivity.
- Reduce how much motion blurs during sprint and flight.
- Multiple improvements and optimizations made to Matchmaking.
- Changed default settings after wide camera combat, heavy targeting assistance and Matchmaking disabled.
- Improvement to vaulting.
- Fixed several reported crashes.
- Fixed issue with multiple Super Heroes spawning.
- Reduced delay of booty drops.
- Save game optimizations.
- Fixed rare issue of players losing certain gear.
- Additional improvements for matchmaking.
- Rare crashes fixes.
- Enable Promoted Matchmaking prompt to prevent after the war table is unlocked.
- A link added to store for first party to main menu.
PC patch 26.1
- We’ve seen how some people have struggled with bad stutter / lag and irregular performance and we’ve made several fixes that will fix or at least improve these.
- A variety of fixes for crashes seen over the past weekend have been implemented, including some older systems that may not launch at all, but also some that rarely occurred during gameplay.
- Multiple improvements and optimizations made to Matchmaking.
- Changed default settings in wide-angle camera combat, heavy targeting help (for gamepad) and matchmaking disabled.
- An option added in Settings to adjust Camera Shake Sensitivity.
- Reduce how much motion blurs during sprint and flight.
- We have made repairs for issues related to handling microphones and muting other players.
- We have addressed some graphics issues, for example when using SSSR when disabling TAA.
- We’ve solved issues with the Dynamic Screen Resolution feature, especially when combined with HBAO +.
- Improvements to vaulting.
- Reduced delay of booty drops.
- We’ve made some initial improvements to our support for ultra-wide and super-ultra-wide screens, with our plans more for launch.
- Several other minor fixes and improvements.
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