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After the merger between Kakao Page and Kakao M, they officially launched as Kakao Entertainment under their respective representative systems on the 4th.
Kakao Entertainment has secured a strong business portfolio and value chain, from original stories such as webtoons and web novels to content planning and production such as music, video, digital and performances, and global platform networks through the business combination. of intellectual property (IP). capabilities and platform network.
Based on this, it set the goal of becoming an entertainment company that can compete in the global marketplace.
Kakao Entertainment, which posted annual sales of KRW 1 billion, is comprised of M Company and Page Company introducing the CIC (Company In Company) system, led by CEO Sung-soo Kim and Jin Jin Lee, as their respective representative systems. .
CEO Kim will be in charge of M Company, which focuses on content businesses such as music, video and digital, while CEO Lee Jinsu is in charge of Page Company, which focuses on IP of stories and platform businesses such as webtoon. and web novel.
The global business is run by CEO Lee.
Kakao Entertainment is also creating a ‘Synergy Center’ under the direct control of the CEO to maximize synergy between the CICs.
Kwon Ki-soo, director of Kakao M’s management support division, was selected as the center’s director.
Kwon led the merger between Daum Communications and Kakao in 2014.
The Synergy Center operates finances, personnel and strategies in the form of a TF (Task Force).
With its official release, Kakao Entertainment introduced ‘Entertain, Different’ as its vision tagline.
The intention is to plan and develop new content through new and experimental attempts different from the existing ones.
CEO Lee Jin-soo said: “Building on the common DNA of both companies that have grown and evolved through ‘innovation’, we will expand our influence in the global entertainment industry through differentiated global competitiveness.”
CEO Kim also said, “We will further promote investment in new IP and content, contribute to the growth of the entertainment industry by providing more opportunities for talented people, and spread good influence.”
/ yunhap news
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