Kingdom Hearts: Melody Mem f Memory is a Disney Re-Imaging of Theater.


In the heels of Kingdom Hearts 3 is a new entry in the hot (relatively speaking considering the long-awaited sequel to that sequel) series that trades RPG combat for rhythm action. Kingdom Hearts: Melody Mem f Memory serves as a kind of epilogue to the story so far; A musical celebration of what makes Kingdom Hearts a favorite, while expanding Carrie’s story. To find out more, talk to IGN Mesodi of Memory co-director and founder of IndianZero, the developer behind the second Square Enix musical rhythm game, Theatrical Final Fantasy. Surprisingly, it is with the theater that the Melody of Memory Story begins …

Theatrethum: Kingdom Hearts

The Idea for Kingdom Hearts: Melody Mem f Memory is the 2015 release of Theatridham Dragon Quest. Like the theatrical Final Fantasy before that, TDQ is a rhythm action game set to music from the entire Dragon Quest series. “We thought, well, Kingdom Hearts has really great music in that series as well. Why don’t we do Theatrical Kingdom Hearts? “Suzui remembers.

Tetsuya Nomura, director of the franchise, denied the pitch at the time, but Disney revived the idea shortly afterwards. By that time, Nomura felt things were “lined up” for Kingdom Hearts to rotate its keyblade in the direction of an action rhythm game.

“The game itself is very similar in concept [to Theatrhythm]Says Suzui. “The underlying idea of ​​using music to look back at the whole series.” As a result, you can expect the whole Kingdom Hearts to play with music drawn from the timeline. But, instead of theatricality, Melody Mem F Memory is a 3D game that offers its own unique realization compared to its spiritual predecessor.

Complete set-list

Choosing songs for melody mem f memory is a process of careful consideration. Suzui explains, “You probably know that Kingdom Hearts is hosting world-class concerts around the world, and we use the set-list for that as a special signal to us,” Suzui explains.

“We want to make sure there is no special sweetness that we have left,” he added. “So when there was a song that we couldn’t fully include and we cut it out, we would always try to make sure it wasn’t included.”

Kingdom Hearts: Melody of Memory Screenshots

A story that concerns the next chapter of Kingdom Hearts

That perfectionist attitude does not only apply to the music library of the game; The melody of the story of memory extends throughout the Kingdom Hearts story … and beyond.

Suzui says, “I think it’s kind of a summary. “The current story arc that concludes with the end of Kingdom Hearts 3 is summarized here in a nice, easy to digest format. It’s really a gateway for new fans who want to come and pick it up and learn about it. [Kingdom Hearts]”

“But for old fans who have really followed Kingdom Hearts and know a lot about it, there are hints about what’s coming next.” “Not quite a signpost, if you will, but a little bit of talk and there.”

While Suzui did not announce what was to come as part of an extension of Carrie’s story, he said the new scene, written by Tetsuya Nomura, was “very exciting, very surprising” to the team.

Mode mixer

Unlike major Kingdom Hearts games, Melody of F Memory is no RPG. The musical style means that Square Enix has found a new approach to telling stories in the world of Kingdom Hearts through a variety of modes. For those in love with literature, World Tour Mode will be the first port of call, as it is effectively a story campaign. Select music mode is the same, but allows you to revisit individual tracks that you’ve previously unlocked.

Then there’s Memory Dive, in which you can “play with some of the cuteness and movies from the previous series and be included in the rhythm section,” Suzui says. The mode itself is also inspired by the skills of RPG games, in which the characters immerse themselves in memory.A new step for Kingdom Hearts involves multiplayer, both competitive and cooperative. For a friendly match, the co-mode offers a local game on the same screen, “where one player will play Sora and the other Riku, and you have to collaborate to get a high score in that mode.”

Versus mode, meanwhile, has a few more pitfalls. 1V1 mode, which uses unlocked tracks in World Tour mode, is played against AI online or locally. Each player begins the round with a selection of tracks, and the game randomly chooses who plays. Then it is an excellent score race, your opponent’s score is displayed on your HUD to encourage / upset you.

During the round, you will be able to use the ‘tricks’. Suzui says, “These are 10 different types of tricks. “At the beginning of the track, you can use only one trick, but towards the end you can use two at once. Which makes it more difficult and complicated how you can make this together. “

Winning the Versus Match will give you two collectible cards, and – in a move that seems very exciting to the kind values ​​of Kingdom Hearts – the losers are more like one runner-up, as they also get one card.

Kingdom Hearts: Melody Mem f Memory 13 releases on November 13, PS4, Xbox One and Nintendo Switch. If you want to stay up-to-date to get the most nostalgia from its musical hints, don’t forget to play Kingdom Hearts 3 and its DLC, Remind, before then.

Matt Persello is IGN’s UK News and Entertainment Writer.