[Seguimiento aleatorio de Sochika Nishida]Play Station 5 Gaming experience on a real machine! High-speed reading and “Dual Sense” modified gaming experience – AV Watch



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Experience playing the game in advance on the real PS5 machine, in fact, it is something special that is almost unprecedented in the world.

PlayStation 5 (PS5) is very popular and the battle for reserves is tough. I haven’t made a reservation yet.

But everyone, I’m sorry. I got a chance to play on the real machine ahead of time. This time I’ll send you the report.

However, what I could see was the behavior of the “game”. Details such as system menus and network services could not be confirmed. Also, one of the features, the stereophonic sound, was not tested with headphones, so I haven’t tested it. I would like to cover this area (if possible …) at another time to present it.

PS5, button configuration finally unified to “decide with x”

As I mentioned at the beginning, this time I was not free to try PS5. The purpose is to experience the title of the PS5 game. Therefore, the SIE (Sony Interactive Entertainment) side is responsible for starting and changing the game, and this is not mentioned at all. The behavior of the menu, etc. it may be “I want to keep it a little more secret.”

However, I would like to tell you that I discovered that it is important to the system.

Traditionally, the four buttons on the right, “right”, have played a decisive role on Japanese game consoles, including PlayStation. “A” for Nintendo and “◯” for Playstation.

However, in Europe and the United States, the “down” of the four buttons is often used to determine. It’s “A” for Xbox and “x” for Western PlayStation. This setup is mainstream for PC, following the western style. The reason “x” is decided on Western PlayStation is because there is a cultural background that recognizes it as a “check mark” rather than “x”.

Due to such circumstances, in the past, PlayStation was often separated from the “◯” decision for Japanese games and the “x” decision for Western games. You can switch between them in your system settings, but not all games follow, and playing games on your PC or Xbox was confusing and confusing.

For SIE, “x” will be changed for all configurations, including Japanese games. It can be seen that this is suitable for Europe and the United States, but has a strong meaning of “to avoid switching the buttons used between the system and the game in an environment where games from various countries are played.” (SIE public relations) That is correct.

Dual Sense “Integrated Gaming Experience”

Now is the time to move on to the game.

Tried two titles this time. One is “ASTRO GAMES ROOM” which is included with PS5. And the other is one of the PS5 third-party launch titles, “Godfall” (developed by Counterplay Games, packaged in Japan by PLAYISM).

I have prepared a video in addition to the text to see what it looks like, so please watch here as well.

State during the game

Game screen played
[* Nota del editor]There are some scenes where the video is cluttered due to the write speed problem of the storage used for recording, but the actual screen of the game is fluid.

Let’s go from “THE ASTRO GAME ROOM”.

First, play “ASTRO’s PLAY ROOM”

This is being developed by the “ASOBI Team” at SIE Japan Studio, which has developed demos for PS4 and PSVR and has also developed the virtual reality game “ASTRO BOT: RESCUE MISSION”. Therefore, the character is also the familiar ASTRO BOT.

The ASOBI team is also a team that has been researching new ways to play with each hardware. So this time too, it plays a showcase role that takes advantage of the possibilities of the PS5 and the new DualSense controller.

There is also a tutorial-like meaning to learn how to operate the controller

However, it is not demo software or a collection of minigames. There’s a controller tutorial too, but it’s a solid, voluminous 3D action that’s playful.

“ASTRO’s PLAYROOM” is a 3D action game with a pretty solid duration. There are many things related to PlayStation’s past in the content. “Duck-chan”, which is indispensable for the PlayStation demo, is still alive

As soon as you start playing “ASTRO’s PLAYROOM”, you can see that the “feel” conveyed by vibration and sound is very important.

Dual Sense’s vibration is overwhelmingly finer and more varied than before DUAL SHOCK 4.

The easiest thing to understand is the feel of the ground. You can tell if it is metal or resin, sand, snow or ice. The difference between running, walking and skating is even reproduced. Even when using the touch panel or the shutter, the vibration effect is added, so the difference in operation literally becomes a “difference in touch” and comes back.

In the past, these differences were sometimes caused by “sound”, but on PS5, they are also expressed by “vibration” in addition to sound.

Sound comes not only from the TV speakers, but also from the controller. This is a feature that DUALSHOCK 4 also had, but the sound quality has improved considerably and it sounds clear. The controller sound is mostly “sound about myself”. Therefore, “the production of the sensation of being there” is carried out both from vibration and sound.

In addition, the change in the trigger strengthens the sense of unity.

The DualSense trigger is an “adaptive trigger” that changes its “hardness” depending on the current operation. If there is nothing, it will be a light, crisp operation that feels from the past, but when the effect is added to the operation, “hardness” and “weight” will appear. In the case of the ASTRO PLAYROOM, there is an operation of deciding the direction by the tilt of the DualSense, deciding spring sag with the trigger and jumping, but the “spring hardness” at that time is reproduced as the trigger hardness. So you may feel like you can jump with this force if you take it that far.

Tilt the controller, press the trigger, and jump off the “spring.” At this point, the trigger feels a “hardness” reminiscent of spring repulsion.

Head unit operation sound and button press sound are now smaller than on PS4!

… and notice that there is this time.

When you press the button, the “sound” when you press the trigger is small.

DUALSHOCK 4, especially the trigger, makes a good noise when returning. There is an onomatopoeia in the game, as in the manga, but that is exactly what it is. In distribution, etc., this sound can be picked up by the microphone. Actually, even though I’m not in the game, I am sorry that the sound of the operation was transmitted to the other party while using DUALSHOCK 4 for screen operation in the online presentation.

The buttons and triggers are very quiet on the DualSense, although it may be because the controller is still new. As mentioned above, the DualSense has a built-in microphone for voice chat, so it can be a consideration so that button sound doesn’t get in the way.

As I noticed, the operating sound of the main unit is also very quiet.

I forget because I concentrate during the game, but I did not make a “roar” when I approached the main unit. As soon as the load increases on the PS4, the fan noise becomes noticeable, but the PS5 seems to be less noticeable. Of course, I didn’t really focus on “just the fan sound” in a strict setting. However, the editor-in-chief of this magazine, who accompanied me for the shoot this time, also commented, “Even if you put your ears close to the back of the body, it just sounds like ‘Oh, the fans are turning around. ‘”. Therefore, subjectively, the impression that it “has gotten much quieter” is not a mistake.

“Instant redo” with no load time

Now let’s move on to the next title. The next one I played was “Godfall”, one of the PS5 launch titles. Developed by independent developer Counterplay Games, Gearbox Publishing is in charge of worldwide sales and PLAYISM is in charge of bundle sales in Japan. It will appear not only on PS5 but also on PC at the same time.

Then play “Godfall”. One of the PS5 third-party launch titles

As you can see on the screen, this action RPG features a “brilliant” appearance that makes use of HDR. It seems like the title has a strong hack and slash element, like building a character, challenging a high difficulty mission, acquiring rare items, and getting stronger again. I was able to play for the first tens of minutes, but felt like it would be fun to beat the enemies and go through the dungeon.

It is a R PG action that you can enjoy operating the character living the brilliant expression of HDR.

This game features optimization for Dual Sense more than looks. The way the vibration is transmitted changes depending on the type of weapon. A weapon that is heavy and swings like a hammer and a weapon that cuts quickly like a sword differ not only in the image but also in the “sense of vibration.”

What is particularly interesting is that the “right hand and left hand vibration” is used correctly. If you have a sword in your right hand and a shield in your left hand, if you avoid the attack with the shield, a sharp vibration will be transmitted only to the left side of the controller. Of course, the impact with a right-handed weapon is transmitted to the right hand. The production of this sense of unity is very interesting.

The vibration is different between “right side” and “left side”. By holding the shield as shown in the picture, feel the impact of the attack avoided by the shield on the “left side”.

However, I don’t have a full understanding of the game system, and my game skills are also poor, so as soon as a slightly stronger boss came out, I was killed. If you can, start over from the previous checkpoint.

It’s usually annoying here, but not on PS5. This is because there is almost no time to resume. You can instantly return to the game by pressing and holding the button and selecting “Resume.”

This is really comfortable.

In games so far, there are quite a few scenes where loading when redoing is problematic, but it would be nice if it could be remade as quickly as Godfall. It would be interesting if this sense of speed was “exclusive to PS5”.

In fact, “No load even if you start over” was the same for ASTRO PLAYROOM. It’s a graphics-rich and 3D game, but it can be “remade” as fast as a simple 2D scrolling action.

The PS5 uses SSD and connects to an interface optimized for games. Therefore, SIE states that “the reading speed is 100 times faster than that of PS4”, but a part of it can be fully experienced “redoing”. What are the benefits of deeply integrating this loading speed with the gaming system?

Produce a “cooler and more comfortable experience than usual” with charging and controller

The above is a limited playtime report, but did you get the PS5 features?

When new gaming machines come out, we tend to focus on sights and sounds. Of course, PS5 has evolved significantly in that regard as well.

But more than that, the beauty of PS5 is that by using the “shorten loading time” element and the new controller called DualSense, “it will be more comfortable and cool like the usual game.” Is.

How to make a unique and comfortable game in an environment that is cheaper than a gaming PC is an important factor required for today’s gaming machines. PS5 went through well there. It would be nice to increase the number of seats to play this way because it is difficult to see in the catalog, but it is frustrating that it is not like that in the current situation of Corona.



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