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Reviewers agree that Sony’s PS5 is the only new home-use gaming machine that “feels” the next generation right out of the box, beyond comparison to the Xbox on paper.
The temptation to deliberately occupy leadership is overwhelming. After months of slow hype and promises, the information was picked up and an objective view of the new Xbox and PlayStation home game consoles was released. The mystery of which of the two companies has taken the first step into the new generation with greater confidence can be left behind, but why worry when it is so clear? It is?
Reviewers were certainly happy with the Xbox Series X | Yes (see related article), but the accolades were carefully measured and weighted with a handful of caveats. With PlayStation 5, that’s clear – if you want to test what next-gen games look like right now, Sony is really the only option.
In fact, I read over 12 product reviews and found that there was only one major complaint, and almost every article contained that complaint. The bottom line is that PlayStation 5 is huge and not particularly attractive to many critics. The Daily TelegraphDan Silver 氏He complains more about Sony’s industrial design than many people (referrer URL).
Some would positively consider (PS5) ugly Bulky black bricks wrapped in an unappealing white metal binder -The daily Telegraph
“The new Sony box doesn’t look good,” Silver said. “In fact, some people will find it ugly: a bulky black brick wrapped in an unattractive white metal (* plastic) asymmetric binder. This is clearly instant. It’s an attempt to make it an icon, but it’s too big to laugh at. The size of the PS5 is also an elephant in the room that everyone wants to ignore (* Original: the size of the PS5 is both) the elephant in the room and an elephant in the room) “.
But the bad news ends there. For those who can tolerate the physical size and shape of the PS5, the PS5 has earned four out of five stars, which is clearly an honest recommendation, but Sony is the market-leading PlayStation 4. It seems that the successor has hardly been modified. The Washington PostElise Favis 氏According to (Referrer URL), the reason is that the concept of “immersion” is at the center of major design decisions.
“This was the concept of the game throughout the life of the game, but with PlayStation 5, it is beyond that limit,” says Favis. “PS5 uses the five senses to bring you into the world of the game. PS5 is more like a new world, seeing, hearing, feeling and attracting to that world, rather than a window to another world.” “
“Sure, I’m used to the controller rattling when a character falls off a rocky mountain or is hit by an enemy’s sword, but that was an old callous approach. Now the raindrops are falling on the umbrella. Now you can feel the sound in the palm of your hand. You can instinctively turn toward the shot that goes through your left ear. The combination of finely tuned moments of tactile feedback and 3D audio makes the PS5. It makes me feel like a next-gen machine. “
The key is not the architecture inside the box, but the controller in your hand. VG247Tom orryAt the beginning of the review (referrer URL), he criticized Microsoft’s iterative, step-by-step, and deliberate approach to new game consoles. The PlayStation 5 controller is not a “tuned, but ultimately user-friendly controller” modeled after its rival’s approach. Rather, it is a peripheral that excites all the lucky ones who have tried it.
“What not everyone is complaining about is the DualSense controller,” Orry said. “Honestly, I think the new PS5 controller will fundamentally reconsider the decision to buy a cross-platform. It’s great technology, and it was one of the first times I used Sony’s new game console. It’s one of the highlights of
To be honest, I think the new PS5 controller will radically rethink cross-platform purchasing decisions. -VG247
Praise for the DualSense controller is unanimous, with The VergeAndrew Webster(Referrer URL) further adds to Sony’s decision to include free games on home game consoles. Astro’s Playroom is a showcase of what DualSense has to offer and solves the problem of how to transmit a leap between generations that is more difficult to “see” than to “feel”.
“Haptics are obvious from the moment you start playing,” said Webster. “When you move the main character Astro, you can feel the subtle steps in your hands, and they alternately move left and right to mimic the steps. Okay, but walking different paths makes it even more interesting. It’s hard to do. put into words, but it has a grainy feel when walking on sand and a surprisingly accurate “slap” feeling when the star jumps into the water. In one sequence, you can feel the flutter of rain in the palm of your hand, and when it turns into freezing rain, the sensation becomes sharper and heavier. “
The controller’s adaptive brakes provide a similar degree of tactile fidelity – the amount of resistance to your contact that rises and falls to better mimic the behavior of the screen. “These standard actions are incredibly satisfying,” according to Webster, even if they seem like relatively small changes.
“I found myself exploring new areas and techniques to see if I could find a new feel … The designers basically made something like Wii or Kinect remotes. You don’t have to change your game to work with the controller the way you do. you use, and at launch, there are already good examples of third-party developers taking advantage of the double meaning. “
Again, there is a point where Microsoft does not have a flattering advantage when comparing competitor systems. As our own Rob Fahey pointed out in the editorial (related article), Sony’s “believe in generations” statement says that Microsoft’s Xbox One users will buy gaming machines as much as they welcome PS4 users. It did not interfere. However, while the Xbox Series X | S features the same user interface as its predecessor, almost unchanged drivers, and no games of its own to showcase the hardware’s unique capabilities, Sony has something in every area. It offered a new one.
Radar GamesSam Loveridge 氏(Referrer URL) said he was particularly impressed with the PS5 “Control Center”. A new section of the user interface that changes based on the context of what the user was doing.
The PS5 “Control Center” was particularly impressive with a new UI section that changes depending on the context of what the user is doing.
“Next to the home button, there is also a section called Switcher, which makes it easy to jump between recently accessed games. This is the Xbox Series X Quick Resume feature that keeps the game as if it were not suspended. No it’s not like that at all, but the speed at which the game starts, even from an external disk or SSD, fools you like it is. “
“More importantly, it provides information related to what you are doing in the game. These little activity cards appear as colorful tourist information panels, the next trophy and recent screens. It points to shots and provides detailed information about the mission you are on. currently working. If you want, you can even jump into a completely different game activity … it’s a really amazing technique, the past. Skip the loading screen and menu in an instant. “
GameSpotMat Paget 氏In a review (referrer URL), Insomniac’s Spider-Man: Miles Morales revealed that he had completed all of the stealth challenges using the activity card in the PS5 Control Center. He says this is possible because PS5 constantly throttles the loading times of all games.
“It takes less than 10 seconds to load from the home page, and after touring Manhattan, you can travel anywhere in the vast open world in a couple of seconds,” says Paget.
“This significant improvement not only gives us more time to play and less time to wait for it to load, but it also benefits real open world streaming. One of the first impressive displays. One was when you completed a mission in an enemy hideout. When you were forced to escape, you pointed to the vent and threw Spider-Man into the open world at high speed and smoothly for a moment. It’s a technical achievement that makes the next generation of open world games exciting. “
This may be the most decisive difference between PlayStation 5 and Xbox Series X | Yes, which marks the beginning of this new generation. We cannot ignore the fact that Microsoft is consciously moving away from the big leap between home gaming machines and towards the consistency required by the Game Pass ecosystem. However, it cannot be ignored that Microsoft’s choice essentially reduces the opportunity for hardware reviewers to seize the new generation of enthusiasm they seek when drawing conclusions.
This is all part of Microsoft’s long-term strategy, and its relevance will prove itself for months and years. Sony has proven that no matter what the future of the game is, when it comes to fueling the excitement here, it doesn’t get much better than some bells and whistles.
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