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Publisher May 505 Games will add free additional content for the action RPG “Bloodstained: Ritual of the Night” currently on sale on May 5, PC / PlayStation 4 / Xbox One. The version will be distributed on May 7 and the Nintendo Switch version will be distributed in early June. The delivery date of the Nintendo Switch version will be announced as soon as it is confirmed.
Regarding the content of the additional content, first, “Zangetsu” that appeared as the boss can be used as a playable character. Zangetsu is a retreat that hates magic and alchemy, and is characterized by the use of fencing as a samurai. After the update, if you erase the true ending of this job, you will be able to select Zangetsu in the new game after the second week.
Zangetsu can’t handle shards because she’s not a shard linker like protagonist Miriam, but she can trigger special moves when consuming MP. The player can now unleash the technique displayed when facing as an enemy. Also, it seems like the pace of the battle is slower than Miriam, and is designed to be a slightly different experience. Scenes cut from consumable items, equipment, crafts, treasure chests, quests, and stories will not be valid while playing with Zangetsu.
A “scrambler” will also be added that can randomize the main story experience. It is a form that adjusts the parameter of 8 elements, such as the purpose of the whole game, the search, the position of the save room and the warp room, the store, the key element and the drop element, for example, items randomly thrown by the enemy (shard and disposable items) When you convert it, another enemy’s shard will drop. A unique “seed number” is assigned to the random game, and the same experience can be reproduced with that sequence. A timer is also provided in this mode, so you can share the seed number with other players and use it for fun, like racing for speed.
The details of the parameters that can be adjusted with the scrambler are as follows.
・ Objective: Determine the conditions to clean the seed to be created. The achievement rate of key elements and maps will be determined according to the conditions.
Necessary elements: necessary elements for compensation. Other options allow you to further modify these elements. Articles cannot be randomized in such a way as to prevent progression.
-Shuffle: (Default) The required elements are random among the required elements. For example, the required item (two-step jump) to obtain when defeating a boss can be obtained from the boss, but it is not always the same boss!
・ Everywhere: Depending on the settings, the necessary items will appear everywhere, just like normal items. By configuring this parameter, items you get from the boss can be converted to normal consumables or nonessential items.
Save space warp
・ No change: the position of the room will be the same as the main room
-Mix: (Default) Randomly save and warp rooms
Article
-Maintain (acquisition type): only elements of the same type will have random locations. For item types, like weapons, you can always get a weapon from where it should be. Originally, you can get rapiers from the treasure chest containing the whip, but you won’t get consumable items like potions.
・ How to maintain (how to get): Get the item in the same way as the main part. Items are always sourced the same way. For example, items obtained from a treasure chest will be shuffled into items obtained from a treasure chest, and items obtained from a broken wall will remain hidden in the wall.
・ All Random: (Default) Items are randomly generated. It may be more limited depending on other settings.
Enemy Drop: a setting to adjust the drop of the enemy
-There is no change: it is the same as the fall of the main enemy.
Random Shards: Shards that fall from enemies will be randomized. If “Keep” is selected, the same type of shards will be kept (other enchantment shards can fall if the enemy drops the enchantment shard).
-Random elements: (default) Only drops of objects, such as weapons and materials, will be randomized. If “Hold” is selected, the settings will be similar to this volume (drop of weapons will be replaced with another drop of weapons).
-Chaos: both elements and fragments are now random, and you can replace any of them.
Quest
-No change: (default) No change in search
-Shuffle: Mission rewards will be distributed according to other settings. The search conditions are the same as the main part, but the reward is shuffled. Follow the settings for “Keep” (mixes similar elements), “Keep” (mix current elements together) and “Randomize everything”.
Store
-No changes: (default) There are no changes in the main story and the store.
– Mix: follow the settings for “Maintain type” (shuffle similar elements), “Maintain” (shuffle current elements with each other) and “All at random”.
Crafts
This setting affects crafts, weapons, plates, and shards.
-No changes: (default) There are no changes in the main story and the store.
– Mix: the materials required for the elaboration follow the “Preserve” configuration. “How to maintain” is influenced by the result of the brewing. Both “random” are mixed.
This work was released in June 2019 and earned a very high reputation. Zangetsu, whose delivery date was decided this time, was announced prior to the release of this work and will be implemented a little over a year ago. I wonder if there are many long-awaited fans. Along with a randomizer that can rewrite the rules of the game, it will be a job that can be enjoyed for a long time.
“Bloodstained: Ritual of the Night” is on sale for PC / Nintendo Switch / PS4 / Xbox One. Additional content announced this time will be delivered for free on May 7 (the Nintendo Switch version is scheduled for early June. ).
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