“Monster Hunter Rise” World’s First Real Gaming Machine Released! Additional information such as Shomushi and Otomogaruku[TGS2020]–Famitsu.com



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“Tokyo Game Show 2020 ONLINE” will take place from September 23 to 27, 2020. We will deliver a report on CAPCOM TGS LIVE 2020, a special CAPCOM live WEB broadcast program delivered on September 26.

Famitsu.com ”Tokyo Game Show 2020 Online“ Special site

Amazon Special Place “TGS2020 Online”

Click here to buy “Monster Hunter Rise” (Amazon.co.jp)

Click here to buy “Monster Hunter Rise Karyu Double Pack” (Amazon.co.jp)

On the show, with series producer Ryozo Tsujimoto, “Monster Hunter Live』Director Yasunori Ichinose appeared, and the outline of the work and the world’s first real play was shown.

After presenting the game as a review first, I immediately moved on to the real machine game. Check out the following articles for in-game content.

The playing field of the royal machine was the site of a great shrine, and the weapon was a twin sword.

At the camp, you can change gear and otomo, as well as eat.

The characteristic of this job is that Shomushi consumes the meter at the bottom center of the screen. You can move using Shomushi in various directions, such as to the right side or diagonally in front. Additionally, capturing Wild Shomushi in the field temporarily increases the number of times you can use Shomushi.

It seems that this work is done with the aim of a fun game moving, and it is also possible to run down the cliff.

Another new characteristic “Gark” item. You can instruct “Gark” and “Airou” with the newly added action slider next to the item slider.

It seems that you can also communicate with Garku and Airou.

You can use salvage items and grinding stones while riding the Gark.

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Otomo Garku and Otomo Airou can take a total of two animals to hunt in one game, and the combination is free. It is also possible to bring two Otomogaruku.

Environmental creatures appear on the field and can be captured to temporarily enhance their abilities, such as increasing their physical strength. In addition, there are elements such as the appearance of many environmental creatures in areas where large monsters cannot enter (the development team calls them subareas).

Environmental creatures that can be used as items. Details will be released later.

It seems there is also an element that it becomes easier to move on the field if you use Daisho Mushi for sword grass.

The new monster “Yotsumi Wado” has a huge appetite and changes the system by eating during battle. When it is larger, the attack will be slower, but the power will increase.

Each weapon has various actions using Shomushi. For example, with a twin sword, there seems to be something that can cause additional damage by hitting a monster with a kunai with a wire and hitting that part, or an action like a hitting technique. The action consumes the Shomushi gauge, and the amount consumed depends on the action.

Also, in this job, the player character can speak during battle, etc. compared to the previous work. According to Tsujimoto, for those who want to play like a past job, the amount of voice can be set as an option.

The appearance of monsters that appeared in previous works like Aoashira.

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At the guest talk after the performance, a sword play was also shown.

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* The screen is a capture of the delivery.

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