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As previously reported, on September 2, 2020, NVIDIA announced the “GeForce RTX 30” GPU series adopting the “Ampere” architecture at its own online event.
The highlight of the event, of course, is the new GPU, but the CEO of NVIDIAJensen huang(Jenson Huang) introduced various technologies in addition to GPUs and products that will be released in the future. Therefore, in this document, I would like to briefly introduce several announcements in addition to the new GPU.
On September 2, 2020, NVIDIA announced as a product of the new “GeForce RTX 30” GPU series adopting the “Ampere” architecture at its own online event.「GeForce RTX 3080」When「GeForce RTX 3070」,「GeForce RTX 3090」Announced.
- keyword:
- HARDWARE:GeForce RTX 30
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- GeForce
- NVIDIA
- News
- Editorial department:Toshiaki Konishi
Low latency “NVIDIA Reflex” technology and 360Hz compatible “G-SYNC Esports Display”
The first topic is technology related to lag reduction, especially considering esports.
The delays associated with computer games occur in several stages, such as keyboard and mouse input, hardware and software processing within a PC, and processing on the side of the display device, such as a screen or television. It is impossible to reduce all of these delays to zero, but if they can be shortened even a little, there is a chance that they will be advantageous, especially in competitive games where momentary operations can determine the outcome.
To do this, it is necessary to measure the time from the user’s operation (input) until the result is reflected on the screen (output), and then find the bottleneck and take countermeasures. This time it was announcedNVIDIA Reflex(Nvidia Reflex, hereinafter Reflex) can be understood as a generic term that summarizes the technology for lag reduction in controller and game side software manufactured by NVIDIA and the technology to measure lag. This is not limited to the GeForce RTX series, but can also be used with the GeForce GTX 10 series.
In terms of software, by optimizing the rendering pipeline of the CPU and GPU, a lag of up to 50% can be achieved. Corresponding games include Fortnite, “VALORANT” and “Destiny 2”. For example, when playing Fortnite with GeForce GTX 1050, the lag around 120ms could be reduced to 50ms. Reflex technology will be introduced with the GeForce controller scheduled to be released in September 2020.
On the other hand, regarding delay measurement technology, the “NVIDIA Reflex Latency Analyzer” measures the time it takes to detect the input and output of the mouse an image that reflects the operation, for example, the shooting light in FPS . (Hereinafter Reflex Latency Analyzer) will be developed and incorporated into the liquid crystal display for gamers.
NVIDIA has a gamers display that incorporates Reflex Latency Analyzer and supports a maximum vertical refresh rate of 360Hz.NVIDIA G-SYNC Sports Display(Hereafter referred to as G-SYNC Esports Screen) and attracts esports gamers.
The G-SYNC Esports Display is scheduled to appear Fall 2020 from Acer, ASUSTeK Computer (ASUS), MSI, and Dell’s ALIENWARE brand. Also, ASUS, Logitech International, Razer, SteelSeries input devices support Reflex Latency Analyzer. However, it is not clear if a new product will appear with a corresponding input device or if an existing product will support the same function.
NVIDIA Broadcast – Add-on for Live Streaming Using GPU and AI Processing
The next topic is a software add-on for live streaming and video conferencing using GPU and AI processing.NVIDIA streaming(Hereinafter, Issuance). Release time is scheduled for September.
It is not uncommon to find software that has the function of removing the background from the image of a person captured by a camera, or composing an arbitrary image or an image as a background. Broadcast uses edge AI processing running on the GeForce RTX series to remove microphone noise, remove backgrounds and blur, and blend it into any image.
In popular broadcasters’ live game, the station background is often seen to be removed and the video is composited into game video, but the same can be achieved with GeForce RTX series, webcam and the software. If so, there may be many people who want to try it even in their own situations.
Omniverse machinima
The third topic is “NVIDIA Omniverse Machinima“(Omniverse Machinima) is a tool for the GeForce RTX series that can be used to create video jobs that use assets used in games, such as“ movie scenes ”displayed during gameplay and trailer videos. It is a motor. It is basically professional software, not something that players use directly.
Omniverse Machinima not only captures game assets and creates images, but also processes such as changing materials and lighting by ray tracing and adding human mouth movements and facial animation according to the sound of the series. GeForce RTX. It can be done using.
Omniverse Machinima can be used with game engines like Unreal Engine, 3ds Max, Maya, Photoshop, video production, and photo editing software. You can sign up for early access on NVIDIA’s official website, so why not sign up if you’re interested?