Why Final Fantasy 7 Remake’s Ending is a last Jedi moment



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After 20 years of fervent fandom, Final Fantasy VII Remake carries many of the same expectations as a Star Wars continuation. After the announcement of Redo, every detail was examined incessantly. Fans voiced concerns that were absurd (when a character’s chest size was reportedly reduced), emotional (reflecting on the story’s twist review again in high definition), and understandable (the announcement that Redo it would only adapt part of the story of the original, considerably expanding its opening hours and adapting the rest in future installments). Then it would be like a Star Wars prequel, or a Star Wars continuation? Being perceived as celebratory or dismissive admirers? The awakening of the forceor The Last Jedi?

In the end, they are bothIt is not a story, but a fight against fandom. He tells the lie of a storyteller – a witty omission that lures his audience into believing it’s about one thing, only to change all expectations. But it stops at radical reimagining.

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They were taken from cut scenes: interstitial mini-movies that show crucial moments in the plot with much more impressive graphics than a PlayStation console could represent at the time. The actual game material was more abstract: the characters, shaped like mini LEGO-people, were not fully proportioned. The backgrounds were painted. The story was described through abstraction: The player, who saw these polygonal squat dolls spinning rigidly and read their thoughts and dialogues in text boxes, had to stretch to connect with the story.

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