In Ghost Of Tsushima, being stealthy actually changes the weather


In Ghost of Tsushima, protagonist Jin’s actions will really influence the weather, and we don’t want to say when he plays his flute, allowing you to switch between sunny, hazy, rainy, and stormy weather. No, the way you choose to fight the Mongols will also change the weather.

In an interview with Ghost of Tsushima narrative director Nate Fox, he told me, “The game definitely has the script to provide more storms as you do things that are extremely Ghost-driven.”

It is a pretty smart feature. Jin is a relentless force of nature in Ghost of Tsushima, abandoning his identity to embrace the symbolic power of the Ghost in order to defeat the Mongols by means that lack honor. At the beginning of the game, you are likely to defeat most of the enemies with the samurai tools, as they will be all you have access to. But as encounters increase in difficulty and unlock new Ghost abilities, the game naturally encourages you to take a more stealth-focused approach.

As you stop using the samurai’s abilities and start relying on the Ghost’s, the game world will change to suit your style of play, transforming the gentle breezes that enemy Mongols first encounter when invading the island into a constant bombardment of terrifying winds, rumbling thunder and lightning. Because he will storm more frequently, the areas will also be naturally darker, further selling off the idea that Jin will dishonorably face his opponents when they can’t see him.

In my Ghost of Tsushima game, I abandoned almost any appearance of honor in the middle of Act II and started being stealthy in every combat encounter. At the beginning of Act III, I basically had constant storms, except when I was doing one of the Tales that take place during specific weather conditions.

In GameSpot’s review Ghost of Tsushima, Edmond Tran writes, “The game reaches many fantastic cinematic levels, and these finally lift it above the pitfalls of its familiar open-world quest design and all the innate weaknesses that accompany it. , but those blemishes and dull edges are definitely still there Ghost of Tsushima is at his best when he rides his horse and gazes at the beautiful world on his own terms, armed with a sword and a screenshot button allowing signals environmental and their own curiosity to guide you. It’s not a Criterion classic, but it often seems like it. “

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