Several were doomed to failure, but it seemed very valuable to make Half-Life: Alyx, adapted to virtual reality.

In the case of a good video game, not only the content, but also the platform is very important, since much depends on the medium in which it will be available. Programs that can be played in virtual reality (VR) have not achieved outstanding sales so far, but were developed under the care of Valve. Half-Life: Alyx It was also able to change that: Road to VR, which monitors this market segment, said the number of Steam users who now have some form of virtual reality device increased by 950,000 in April.

From the site data you can also find out which devices players prefer. According to official figures, the most popular on the market is the Oculus brand, which belongs to Facebook, dominating the first place with 44.6 percent. Second (30.3%) are HTC devices, and third is Valve’s product (11.9%). The line continues with Windows Mixed Reality (WMR) compatible devices (8.5%) and then closes with other products (4.6%).

Although several VR games have so far resulted in users purchasing such add-ons for their money, the amount of growth that Alyx could trigger, there was no example yet. BTW, the site doesn’t mention that the prominent numbers are specifically new. Half-LifeIt would be due, but from more than excellent reviews published by foreign magazines (and, of course, the time the game was released), nothing can really be inferred.

However, despite an increase of 950,000, the number of VR players remained negligible, with PCs and consoles far more than that. Of course, it is not known if this will be the case in the future, but it seems certain that quality content can attract the attention of those who have so far avoided virtual reality-themed video games. The most common reason for this is that the products are expensive and do not offer an experience like traditional video games.

the Half-Life: Alyxour review can be read here.

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