Table of Contents – Technology – Game Developers Criticize New Xbox



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Source: Microsoft

Source: Microsoft

It has been known for a month that the technical parameters of Xbox Series X and Xbox Series S will be different, which of course will result in slightly lower performance than the two Microsoft consoles released on November 10 for Xbox Series S (which by the way is not the same). will include a Blue-ray drive like the other version of the PlayStation 5: the PlayStation 5 Digital Edition). This is not necessarily a tragedy for users, as we will find the difference in the resolution of the game more: instead of the 4K guaranteed by the Xbox Series X, we only get 1440p on the S Series, who do not have a 4K TV anyway. , for example, they are not particularly excited.

However, the situation is quite different from the point of view of game developers, because they have to implement the experience of the game and the graphics, in which we, the players, open our mouths, or worse, we prefer to shoot because the overall picture is not real. Obviously, the latter may not necessarily be because the creators of the game do not understand enough about their work, but also because the hardware parameters on which they should be based are not adequate.

This is exactly what the developers at id Software, who are also responsible for the legendary Doom series, first spoke about the Xbox Series S, which was severely lacking in the amount of RAM in the console.

This RAM situation on S consoles is terribly annoying

the developer complained.

This is not easy to compensate, and it also slows down the performance and capabilities of cross-platform games. In any case, RAM expansion is not characterized by an abundance of abundance, and in the case of S this is almost negligible.

Sasan Sepehr, a Remedy Software developer (see Max Payne series) who also worked on last year’s hit game Control, responded with this surprising comment on the S Series launch:

I love it as a customer! As a technical producer, I only see the problem in that!

David Mickner, an Infinity Ward developer in charge of Call of Duty, commented on Microsoft’s weaker next-gen console with slightly more subdued styling, but was also concerned that the Xbox Series S could be a “bottleneck “for the development of video games. He also added that the same can be said for the appearance on older generation consoles, in Hungarian it is slowing down the performance and graphics of games, so initially the latest titles will also be brought to current consoles.

And the latest news in the case is that David Cage, the director of the Quantic Dreams company that made legendary adventure games like Heavy Rain, Beyond Two Souls and Detroit: Become Human, also spoke negatively about the case.

Cage told a Wccftech reporter that developers prefer console-to-PC development precisely because they only need to consider a single piece of hardware. There is only one problem when two versions of one console are offered. This is because it is quite likely that the developers will focus on the weaker machine instead of creating two different versions of the game for the two different strengths consoles. That’s why the director of Quantic Dreams admitted that

to say the least.

Although he even understands how Microsoft commercially manufactured the St Series (due to the € 200 price difference), he thinks its existence is confusing not only for developers but also for gamers, to put it mildly. questionable.

Of course, with a lot of criticism and concerns from the developers, Microsoft was also unable to remain silent. Jason Ronald, Xbox’s director of program management, emphasized that because the Xbox Series X and Series S and X architectures are similar, we shouldn’t even think we’re talking about two separate platforms. Microsoft’s marketers emphasize that the S Series will be essentially weaker just because it will display games at 1440p resolution instead of 4K.

Xbox Series S and X will hit stores on November 10.



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