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Call of Duty: Warzone shows the benefits of the concept well and highlights its disadvantage.
The video game development industry has long been working on the possibility of players from different platforms competing with each other within a given game. This is commonly known as a cross-play feature and is already supported by many applications, but there is no clear position among the owners of each platform on whether it is a good idea. In general, Microsoft tends to be more forgiving, as both Xbox and PC are important to them, so they generally leave the two fields on top of each other, while Sony prefers to protect their own base and don’t really like to allow uncontrolled quality.
However, the recently released Call of Duty: Warzone is a great attempt to map the crossover game, as the game quickly became quite popular, thanks in part to its free availability.
Crossplay, of course, always brings up the fact that PCs can be an advantage over a mouse and keyboard, although it’s actually a manageable problem. For example, players can be grouped by input device. Call of Duty: Warzone is also quite nice in this regard, perhaps that’s why Sony has allowed cross play on its own platform.
So here is a game that has quickly become popular, available for PC, Xbox One, and PlayStation 4, and players on the platform can also play against each other. The benefits are obvious, the community is much larger, or you can join the parties faster, which is good news for everyone. So what is the problem? Well, the scam on the console is pretty unknown. These platforms are much more closed than a PC, making it extremely difficult to gain an unwarranted advantage over other players. Even if there is a bug in the program that makes it possible, it is usually quickly fixed. However, among PCs, cheating is much more common, with various modifications made to the game that developers of course struggle with, but the problem is similar to fighting viruses and antivirus software: cheats take precedence, the program side can only respond to them.
Sometimes, of course, a mower takes a hard hit, and many times tens of thousands of scammers are banned from the system. But sadly, some of them do come back, which is relatively easy with free games. Therefore cheating is a factor that consoles are not used to, highlighting the downside of cross play. Here comes the point where Sony has been badly hurt in the past. The Japanese company did not accidentally mention quality assurance reasons when deciding against cross play for each title. It is important for a console manufacturer that the customer experience of the platform is adequate, and they can only guarantee it if they have control over all the players.
The appearance of cheats for PC in Call of Duty: Warzone has resulted in console players voluntarily deciding to disable the cross-play feature (which the title allows), meaning everyone gets the right partners on their platform. experience. While this increases the time it takes to get into matches, at least it doesn’t ruin the fun.
Unfortunately, one of the worst case scenarios happened with the above. Call of Duty: Warzone would have been very important to the future of crossover gaming. At last, in a popular title, stakeholders could have thoroughly tested how much cross-platform multiplayer capabilities really have, and it looks like it already failed miserably in early trials. After that, Sony may rightly say that the concept runs into quality assurance barriers on its part, and if anyone doubts it, it will point to the direction in question. While the crossover game itself would be very useful, it would forge communities together, but you wouldn’t have to worry about having fewer players on each platform, so it can take longer to find matches. However, it is completely understandable that console manufacturers do not want to deal with scammers, the main advantage of these platforms over the PC is that the conflicts between players can be clear.