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After countless attempts, Warner Brothers Interactive Entertainment has finally successfully defended the Nemesis system used in Middle-earth: Shadow of Mordor and Shadow of War, an environment that dynamically changes as a result of interactions between players and non-player characters controlled by machines. . The decision provoked strong reactions.
There is nothing new during the day, he continues. Few probably remember when the Wizards of the Coast tried to defend themselves in the mid-1990s. a ribboni.e. rotate the card used in the game as your own idea. The creators of the truly revolutionary Magic the Gathering, seeing mushroom-shaped competition, tried to defend their product positions and drive competitors out of the market with this move. So common sense prevailed over your winnings rejected. Almost thirty years have passed and the world has changed.
According to the IGN of EE. USA
Warner Brothers Interactive Entertainment thus advocated a system in which non-player characters (NPCs) interact with players and remember their actions, change their appearance and behavior as a result of player actions, and their position can change in this particular hierarchy. This, of course, is much more complicated in the patent.
The real question is whether registering a patent means that other studios won’t be able to use similar systems in the future. With the development of technology, our (bad) actions in games have had more and more consequences.
We went from the simple animals of Black and White to the complex dialogues of Plancescape: Torment, or there were similar solutions in Assassin’s Creed Odyssey and Watch Dogs Legion. According to IGN, Warer is unlikely to have a legal dispute with these existing brands. However, several developers have expressed their views on protecting the Nemesis system.
can hamper innovation,
especially for smaller indie developers, plus it’s doubtful how the patent could be enforced if someone makes some minor changes, for example.
One of the logical and legitimate objections was that each game is based on the systems of others, each innovation circulates in the market and everyone adds something to make it even better. One youtuber, Mark Brown, also pointed out that the Middle-earth series also relies heavily on solutions from Assassin’s Creed and Arkham Asylum.
What the future will bring, how much the patent will limit to the market for similar but recently developed games, it is not yet known how much Warner can enforce for it. On the other hand, the fact that a relatively basic game mechanism has been placed under legal protection casts a rather dark shadow over this segment of the creative industry.
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