Final Fantasy VII remake test



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For decades, fans have been demanding the renewal of one of the world’s most iconic games, and Square Enix has already ended. Or by redesigning the opening chapter, let’s see how much this piece is worth

Hello rdetés

Party like it 1997!

There aren’t many games that have really taken video game history in a new direction, but Final Fantasy VII, released in 1997, definitely belongs to this exclusive group. The only thing that left Nintendo for a decade with Sony Sponsoring Square with this program contributed greatly to the success of the new PlayStation, but perhaps most importantly, the game was finally able to ignite enthusiasm for RPGs. Japanese style also outside the country. The effect of this can still be felt today, so TetsuyaNomura, who was still “just” a character designer during the development of the original game, was not in an enviable position, but now had to determine what the modern but would look like. nostalgic Final Fantasy VII. .

The most difficult decision, in any case, may have been to determine which part of the game, originally distributed on three CDs, would be processed. If they wanted the best quality in each area, and they did, the whole story was out of the question due to the sheer number of locations, but it surprised everyone when it turned out that Final Fantasy VII Remake Untitled was just first place in the original game. , four there. It will cover the city of Midgar in five hours. It was, in fact, the prologue, the introductory chapter, from which we learned the most important characters and discovered the reason why they left for the great world.

As a huge fan of the original game, I was one of those who fell for the jRPG mania that continues to this day, I didn’t fully understand what was going to come out of it, but I have to reassure everyone: Remake has become a full game. I had 39 hours of my first tour quite comprehensive, and with the difficult level opening after that, and the additional options only opening here, there is a good chance that it will double, so it is not that the program decrease in terms of playing time. And in no other way, because while the show takes over the original venues and events, opponents, and opportunities, it all expands with astonishing sophistication and respect: The Remake doesn’t seem like a pitiful preface, an educational introduction, but simply a great colossal adventure, inspiring overture.

Of course, there are plenty who not only didn’t spend their time in Final Fantasy in 1997, but weren’t even born, so a quick introduction can’t hurt, and here it’s going to be specifically about Remake. The game begins without any introduction: our number one hero, our rabbit, butler and, of course, Cloud with spiky hair, arrives at a reactor on a train. His comrades are ecoterrorists based on brief conversations at the time, battling Shinra, the megacorporation that is harnessing the planet’s life force to modernize. Although the sabotage operation will not go smoothly, in the end it will only manage to blow up one of the city’s eight reactors. Admittedly, Shinra, who is very strong in public relations, is using the action across all platforms of the Avalanche organization (we help him as a mercenary) and surprisingly herring against another city-state, Wutai.

I wouldn’t fire any more events – it’s just so captivating and elaborate that the central story is that I don’t want to fire before twists and turns, often shocking events. For those of you who know the original, it may suffice to surprise how loyal the Remake is – I’ve played it all the time recently, and almost every dialogue, every weapon and monster, every character appears here as well. In some places it is completely faithful to the original, other times it is remixed, but those who want nostalgia will be fully satisfied.

Well, if they stayed so loyal to the original, how could it be that the developers had a ten times longer adventure in a Midgarmagicpunk-like city? Many solutions have been used for this, for example the locations have often gotten much bigger, and instead of the relatively linear original approach, you can walk around the entire game world in a few chapters. New story threads also pop up here and there, usually about supporting characters who don’t play many roles in the original: Jessie, a member of the avalanche, for example, gets her own chapter that takes us to the upper level of Midgar, an invisible area . (Midgar is essentially a metal disk that rests on huge columns: the rich live at the top, the poor at the bottom, the oppressed, the forgotten in the shadows.) We also received some side quests that didn’t appear at all in the original; Most of the twenty optional tasks are not eerily interesting, but they are not confusing either, and they are more elaborate than the core tasks of an RPG.

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