DFSS 2.0 now supports GeForce Now



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The innovation will help NVIDIA to the fullest, since cloud-based hardware can run at a lower resolution.

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NVIDIA introduced DLSS 2.0 in the second half of March, on which We also report in the news below. The purpose of the method is to map a particular application to a lower resolution, so that the user gains speed while the delivered neural network tries to scale the image to produce quality close to native resolution. This is generally not possible, so in terms of raw image quality, calculating the native image gives the best results, but considering the performance, DLSS 2.0 should already be considered. Of course, the quality of the magnification can also be chosen, among other things, the player can decide how restricted the detail of the calculated frame compares with the native resolution. Up to a quarter of the pixels are sufficient for reconstruction, but for the proper quality, you may want to request a quality mode with 75% resolution.

A recent development is that NVIDIA has integrated DLSS 2.0 into GeForce Now so that you can enable the feature in the addresses that support it. For now, this applies to Control, but later MechWarrior 5: Mercenaries and Deliver Us The Moon will also be joining.

Incidentally, the feature itself will be of great help to NVIDIA, as users will already receive remote hardware within the platform, one that is already running the game at the specified resolution with proper performance. From this point of view, a GeForce Now user does not have much use to activate DLSS 2.0, since it will only degrade the quality of the received image, while the transmission to the given client will not be faster. In contrast, customers can help NVIDIA by calculating fewer pixels to reduce the load on the remote server, which also reduces its power consumption. This does not matter in terms of operating costs, although it is probably not decisive now due to the few compatible applications.

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