Unfortunately, they cut the Darkborn, where we could have hunted humans like a monster.



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Stockholm-based independent studio The Outsiders has announced that they have stopped developing their seemingly unusual horror game Darkborn (which would have been their first joint project), but also noted that they are working on something else that will soon be released. know. The bad news for the company is twitter released a statement indicating, among other things, that the title, in which we could have hunted humans as monsters for a total of four years, had two temporary names (Archenemy, Project Wight), but in the end there were difficulties in working that did not They had a different option and made the difficult decision to stop developing. He left a gap because it is not ruled out that someday they will return to him and, of course, they thank the fans who have supported them so far for their trust.

In Darkborn, in a fantasy world that seemed to be intentionally stamped, we should have solved several missions, but the twist was in the fact that in this title we would have directed a monster whose intention was to take revenge on the people who were destroying his family. . In a rather unusual situation, a new perspective would have played a major role: here the “good boy” would have terrified the (forced) peoples, controlled by us, and the evil that hunted them and civilized more and more places in nature, what was always evil. he only looks at his own interests and doesn’t care about wildlife. The Outsiders studio also promised a very complex development system at the time: In addition to the classic point distribution system, the character we controlled would have evolved: bigger, more robust, and therefore more deadly during adventures.

Darkborn was only planned to be released for PC (although console versions were not excluded either), but unfortunately this will never happen again.



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