‘Halo Infinite’ team on graphic criticism: ‘we have work to do’


343 Industries mentioned two points in their blog post. First, the team is intentionally looking for a ‘classic’ style that is less like the latest games: Halo 4, Halo 5: Guardians and Halo Wars 2 – and closer to the original Master Chief trilogy. That means “a more vibrant palette,” cleaner “models and objects with less” noise “,” Junyszek explained. However, the aesthetic change should not mean a loss of detail. “While we appreciate that this may not be everyone’s personal preference, we support this decision and are happy to see it resonate with so many fans around the world,” he added.

However, the concerns of fans go beyond the artistic style. The demo showed a fair amount of object pop-ups and an extensive video of Digital Foundry He explained some of the issues and shortcomings with the game’s lighting system. In short, Halo Infinite uses ‘dynamic’ lighting, a more expensive and technically ambitious alternative to ‘static’. The problem is that much of the campaign demonstration took place in a shady valley out of reach of the sun. With little to fire weapons, vehicles, and enemies, and no static lighting tricks to save the day, it all seemed a bit lifeless.

343 Industries has seen the Digital Foundry video and agrees with his evaluations “in many ways,” according to Junyszek. “We have work to do to address some of these areas and raise the level of fidelity and the overall presentation of the end game,” he explained. However, it is unclear exactly what the team will refine or change to address some of these issues. “We don’t have firm answers or results to share yet, but the team is working as quickly as possible on plans to address some of the feedback on detail, clarity and overall fidelity,” Junyszek said.

In the blog post, 343 Industries also confirmed that they are well aware of ‘Craig’, an enemy in the demo who, if he stops the game footage at the right time, looks comically wrong in front of the Master Chief. Since the Xbox Games Showcase, Craig has become a hilarious meme that, while mostly good-natured, underscores the game’s perceived issues. “We have all laughed a lot at the continuous stream of Craig memes that the community is producing,” Junyszek wrote in the blog post.

It is not the first time that Microsoft addresses the game’s visual shortcomings. Chris Lee, studio director at 343 Industries, told Polygon last week: “We are definitely still in development. We have some polishing and tuning that the team is working on to really bring the full potential of the experience to our fans later this year. “If you haven’t already, the studio recommends viewing the demo version. from the campaign that was uploaded to Halo’s official YouTube channel, which looks substantially better than the live stream during the Xbox event.