Halo Infinite will usher in the series towards open gameplay, as seen in the gameplay shown a few days ago. As part of a recent press Q&A of which we are a part, 343 Industries Studio Director Chris Lee described the approach as taking Halo Combat Evolved, tearing down walls, and giving players total freedom to explore the world of the rings.
The campaign in Halo Infinite is the most ambitious campaign we’ve created in a Halo game. It’s this open and expansive experience for players, and it’s several times bigger than our last two campaigns combined. I think the way to think about it is that this is the open game version of Halo and what kind of providing the player with unprecedented levels of freedom. We really wanted to capture that moment where players could feel what it would be like to be in an alien ring and unlock secrets and new equipment or improvements along the way as they play through the campaign. And I have a way of giving you more concrete examples when you look at the demo. We show and you’re in the elevator looking at that view. There’s a ton of the ring you can see there and that’s just part of the space that players will be able to explore and where the story of the Master Chief will take you throughout our campaign experience.
One way to think about it that we sometimes talk about is to think about taking Halo CE, tearing down the walls, and then giving players the freedom to explore. And while we have that kind of open experience, we want there to be teams and updates that you can find in the world on the go, so there are things you can get involved with on the go to do that as you traverse the world and continue the Master Chief story.
Halo Infinite is out this holiday on PC (Steam, Microsoft Store), Xbox One, and Xbox Series X. Check back later today for our full Q&A transcript with 343 Industries.