Halo Infinite is delayed. The much anticipated Xbox and PC game was originally set to launch alongside the Xbox Series X during the holiday season this year, but the release date has been postponed to 2021.
“Today I want to share a major Halo Infinite development update with the community. We have made the difficult decision to postpone our release to 2021 to ensure that the team has adequate time to deliver a Halo gaming experience that satisfies us. vision, “read a statement on the 343 Industry Twitter.
“The decision to postpone our release is the result of several factors that have contributed to development challenges, including the persistent COVID-related effects that have affected us throughout the year. I want to acknowledge our hard work team at 343 Industries, which has remained committed to creating a great game and finding solutions to development challenges, however, it is not sustainable for the well-being of our team as the overall success of the game to send it this holiday .
“We know this will be disappointing for many of you and we all share that sentiment. The passion and support that the community has shown over the years has been incredible and inspiring. We wanted nothing more. then play our game with the community this holiday.The extra time allows us to complete the critical work needed to deliver the most ambitious Halo game ever to the quality we know our fans expect.Thank you support and understanding. “
In the wake of the delay for Halo Infinite, people from all over the gaming world have shared their thoughts on what the delay means and more.
Halo Infinite was mostly shown during an Xbox Series X showcase. Microsoft talked about how the game would be very different from previous franchise entries and Xbox Box boss Phil Spencer also said that Halo Infinite is the structure of a Halo rethink game. Then we learned that Halo Infinite is meant to serve as a long-lasting platform for the franchise.
When it comes to gameplay, new ideas manifest themselves in the form of unique new features such as a map – pointing to a more open world structure – and a grappling hook, which displays a new dynamic to combat. Visually, Infinite looked back to the heaviest Halo, with bright, colorful shades of green fields, blue skies, and monolithic structures.
The game received some criticism for its visual fidelity, which Microsoft defended in the time after the showcase. Observers pointed out the low texture quality and claimed that it did not show the power of the Xbox Series X to the extent they expected. 343 Industry notes that it understands the criticism and the feedback is “not to fall on deaf ears.”
343 Industries also said that Halo Infinite will get a better look after the launch, as the studio plans to release a ray-tracing update sometime before release. However, the art style will not change. IN new figure for sale shows better the Master Chief’s new weapons, which do not contain the complex level of detail of designs used in recent Halo titles.
More recently, 343 Industries announced that the multiplayer component of Halo Infinite is free to play and will support 120 frames per second on Xbox Series X. More details about its multiplayer will be revealed at a later date. So far we have not seen any images of the Halo Infinite multiplayer. It was previously confirmed that the multiplayer will be available at launch. Xbox boss Phil Spencer recently said Halo Infinite’s multiplayer was “special” and the team worked alongside professional Halo players to find the right experience.
In addition to the announcement of delay of Halo Infinite, Microsoft announced that the release date of Xbox Series X is set for November 2020, “with thousands of games spanning four generations.” Microsoft outlined some of these titles in a blog post on the Xbox Wire and also highlighted bells and whistles that some of them will enjoy on Xbox Series X.
“We have enough to keep you busy until Chief arrives: There will be thousands of games to play, spanning four generations, when Xbox Series X launches worldwide this November and more than 100 optimized for Xbox Series X-titles, built to take full advantage of our most powerful console, are planned for this year, featuring brand new console features such as hardware-accelerated Direct X-raytracing, frame rates up to 120 frames per second, faster load times, and Quick Resume for multiple games, playing will look and feel better, regardless of which games you choose to play on day one.
“Playing your favorite games and franchises across four generations of Xbox was an important foundation for us in next-generation console gaming. This promise means you have access to thousands of titles across four generations of content – from Xbox, Xbox 360, and Xbox One.
Our back-up team continues to develop new innovations that can be applied to a compiled list of titles that will further enhance them than was possible when they were originally created. These optimizations include the ability to create titles with increased resolutions up to 4K, deliver new HDR reconstruction techniques to games developed years before HDR came into existence, apply anisotropic filtering to improve image quality, and create ways to increase the frame rate of certain titles or to double. “
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