Ghost of Tsushima – Kurosawa Edition!


CS Plays: Ghost of Tsushima – Kurosawa Edition!

Sucker Punch’s Ghost of Tsushima comes with a large variety of unique features, one of which allows the player to apply a filter to the gameplay that makes it look like one of those old Akira Kurosawa chambara classics from the 1950s and 60s (Seven Samurai, Yojimbo, ensfh). The filter actually makes the visual black and white with some film grain added for good size. Jason Connell and Nate Fox, the creative directors after Tsushima, recently revealed to Entertainment Weekly the level of detail that went into making this feature possible.

RELATED: CS Games: Ghost of Tsushima Walkthrough Video

“It’s not just a black and white filter,” Connell explains. ‘We’ve actually done some research into the curves that may have existed about that kind of film that [Kurosawa] perhaps used. ”

It proved difficult to translate that directly into a game like Ghost of Tsushima with current film-mapping technology, so Connell took several black-and-white samurai films and analyzed scenes from different times of the day and weather conditions to track “how deep they were” the blacks? How bright were the whites? “

For final addition, the team added a film grain to make the mode appear as if it had just originated from the age of Kurosawa, as well as an increased wind function. In Ghost of Tsushima, the wind serves as the player’s navigation tool; Jin actually follows the wind to find his next destination. In Kurosawa Mode the wind is “up” since Connell. ‘And finally,’ he adds, ‘we actually have a little toy with the audio. Our audio team has an internal tool that mimics sounds from old TVs and, specifically, megaphones, radios, TVs after the 1950s. ‘It all provides a play with the feeling of theatrical entertainment.

Pretty cool, huh? Now, if you need further persuasion, here is a short video demonstrating this feature in action. It actually suits the game extremely well, although it robs the viewer of the colorful imagery; and it makes the gameplay a little harder, because players can no longer see what attack – red or blue – is coming. In any case, it looks amazing and serves as a fun addition to an already great game.

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