Fight Crab review: chaotic shellfish combat


If there ever was an animal that didn’t need to use weapons, it would be the crab. They are mobile battle tanks that wear built-in armor and have giant front-mounted weapons. And still here it is Crab fight, a fighting game about crabs that are stabbed with machetes and fired with revolvers.

Crab fight it’s the work of Calappa Games, a Japanese indie developer with a fixation on water. Previous work includes Neo Aquarium and Seafood Ace, the last of which is essentially underwater Ace Combat with fish that shoot with laser. How disturbing widowers are to Christopher Nolan, supernatural sea creatures are to Calappa.

The premise is obviously absurd, but this is a game with a fairly conventional design. He’s a one on one fighter with a Smash brosStyle damage system. There are no health bars, but have someone take 100 percent or more damage, and you’re more likely to hit you. In this case, that involves turning an enemy crab on its back for three seconds.

Crab fight reminds me of Nintendo arms in that it gives you a rear view of your character and independent control of each of its sharp limbs. Where arms However, it was easy to learn, Crab fight is deliberately overloaded to the point where it feels more like QWOP. Each analog stick controls a caliper in 3D space, hits with the triggers, protects or grabs with the bumpers, and moves with the D-pad. Environments vary in scale and are highly destructible, so you can pick up a toothpick in one setting and a telegraph pole in another and unleash more or less equivalent devastation on your unfortunate opponent.

Crabs tend not to be particularly agile creatures, so playing Crab fight It is an exercise in patience and despair. The game feels like it is permanently underwater, even when you are fighting on the streets. You will often see strong attacks seconds in advance and still feel powerless to stop them, only managing to stare in horror as your crab is propelled by the air in slow motion as the world collapses around it.

The campaign starts you on a group of rocks and takes you through increasingly intimidating shellfish battles in increasingly strange environments. Honestly, it was more dramatic than it probably sounds when I tell you about the moment when a chief-level mud crab descended from the ceiling of a medieval hall wielding a bright purple sword straight from Soul Calibur. Another stage allows you to wrestle with dim sum fumes and bottles of liquor on a table in a Chinese restaurant.

Unfortunately, I couldn’t find other players online during the review period, and I largely embraced the chaos when I made my way through. Crab fightThe campaign of. But you would actually be interested in watching a high level game in the perhaps unlikely event that the game’s multiplayer modes really take off. The controls are so loose, the game is so slow, and the rules are so simple that there has to be potential for skill and strategy.

Crab fight It is also surprisingly technically sound. The user interface is less than classy, ​​and the graphics are pretty dire beyond the character models, which were definitely portrayed by someone who knows their crabs, but the game runs smoothly and collision detection just as important seems enough. accurate, despite the extreme degree of chaos. I think pro Crab fight Players could have faith in their systems.

What I’m saying is that Crab fight get my vote as the next great esport. It does not have much content, it is not very polished and it is crabs. But it would certainly make a change for all hero shooters.

Crab fight It will be out on Steam tomorrow. A Nintendo Switch version will follow on August 20.