In December 2004, my boyfriend came to the door of my apartment with a carrying box. “I brought you present!” He said, clearly excited. “Open it!”
‘In season, I thought, wrapping it up. I turned the box. “A … Nintendo … DS? Is this, … kind of Game Boy?”
When I fought my way through layers of cardboard and plastic to open my new toy, he pulled the matching unit out of his messenger bag, opened it and began to explain. I never had a portable console – I rarely even owned a regular console, I was a lifelong PC gamer – and when I tried to cheer for the gift, I was hungry and had no idea why on earth he gave it away. Me.
He could say I wasn’t completely on board. “Trust me,” he said. “It simply came to our notice then Great For the train. “I lived in Boston, he lived in Manhattan; we spent a lot of time on trains.” You will like it. “
I hate to give him the right to brag, but: he was right. Nintendo DS My relationship with him has separated my relationship with him for over a dozen years, and I am saddened by his passing.
This week, as we now know, marks the end of an era: after 16 years and nearly a dozen total models, the Nintendo DS family of handheld gaming systems is no more. Nintendo has sold well over 200 million cumulative units of dual-screen devices over the years, but times have changed.
More boring Nintendo DS than fun. I was not the only one to welcome the no. The DS was a weird little device when it started, occupied a special place I didn’t know yet I wanted to fill it.
Video games were not a new idea in 2004. D.S. In many ways Nintendo’s incredibly popular game was the next iteration of the handheld console on the Boy Line, first launched in 1989. D.S. But was not the first. Fold: The last major product in the Game Boy Line, 2003’s Game Boy Advance SP, featured a rechargeable internal battery battery and flipped easily into a chisel, convenient to leave behind in your pocket or purse at any time.
DS, however, was optimized for early 21st century. The world of multiplayer games is yet to come, with Wi-Fi support from the start. And in “Dual Screen” “Dual” was the real selling point. In 2004, the idea of an in-pocket, affordable touch-screen device working in your pocket was a brand new concept – the early DS. Games, alas, are mostly used for sports, if they don’t use it.
I didn’t even use my launch model, “Fat” DS. I was wrapping up my last semester of grade school, and I lived so close to campus that walking honestly was much faster than waiting at least half the time for T. I still preferred books on frequent, long bus or train rides from Boston to New York, especially since, again, many of them were school readings. Plus, play Super Mario 64In the first game, I had – I got motion sickness while transporting the ride.
Months passed. I completed my degree and left Boston, with my boyfriend in the basement of Brown Stone in Brooklyn. I needed to make a little quick cash while hunting for a full-time job. So when a few weeks after I landed in the Big Apple Moment, I saw a gameplay with a “want help” sign in the window, I went inside.