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NVIDIA claims that the RTX 3070 is capable of 20.3 teraflops of shading and 39.7 teraflops of ray tracing, both of which are a measure of its overall computing ability. By comparison, it says the 2070 can achieve 7.9 TFLOP of shading and 23.8 RT TFLOP. Those numbers sound like an impressive leap for NVIDIA’s new GPU, but as we explained when NVIDIA released its 3000 series GPUs, the TFLOP numbers are getting less and less significant. Instead, the big takeaway is that NVIDIA has tweaked the way its GPUs handle integer and floating point math, which could lead to some genuine performance improvements. But don’t expect a card with twice the potential TFLOP to be twice as fast overall.
All games tested in 4K / HDR at the highest graphics quality settings and ray tracing (where available), on a PC with Intel Core i7-8700K technology and 32GB of RAM.
While I was expecting the RTX 3070 to be comparable to the 2080 Ti, I was surprised to find that it pretty much mirrored the older card in our benchmarks. Your results in 3DMark TimeSpy Extreme, Hitman 2, Destiny 2 Y Shadow of the Tomb Raider they are so close that I would just call them identical. The 3070 made a leap forward in some cases, which are not in our reference table. Scored 107 FPS in the Shadow of the Tomb Raider benchmark, compared to 79 FPS on the 2080 Ti. The new card also scored significantly higher on the Luxmark HDR benchmark, which uses OpenCL to test its GPU computing potential. That will make the 3070 even more tempting for media producers in need of encoding help.
The RTX 3070 also stayed in tune with the 2080 Ti when it came to ray tracing performance. Minecraft RTX It hit the same 70 to 75 FPS in 4K with all graphic flourishes turned on. And the 3DMark Port Royal demo scores were separated by a few hundred points (with the 2080 Ti holding a slight edge). If ray tracing is the most important thing for your next upgrade, it may be worth saving for the 3080, which offered dramatically better performance across the board.