The debate over the status of Halo Infinite sparks days after its debut in the game on the Microsoft Xbox Games Showcase. The main push and pull is about the graphics we saw during the demo, while some are content to say that it “looks like Halo” and that the series has never been known to push the graphic envelope, while others think that while That may be true, something seems strange, strange, and bad about what we saw, and it’s a bit troubling.
Well, of course Digital Foundry is on the case with all of its technical knowledge, and would put more weight on your views than anyone else’s, including mine.
They now have two separate videos that discuss what they think about the Halo footage and its issues. The first video is actually her thoughts on the entire show, though the non-Halo parts largely complain about pre-rendered trailers that are impossible to get much out of shows like this one.
Your thoughts on Halo are here in the beginning, and I was surprised to hear that in the end, you agree with me, that maybe Halo Infinite should be delayed if there is more work to be done to get to the polish level. I should be free. Again, as I said yesterday, all AAA games are delayed at least a few times, and we also have the COVID pandemic that makes everyone work from home. If there ever was a time to delay a game for good reason, it’s now, but Infinite seems locked in to be a Series X launch title at all costs. And that could backfire.
A second video was made about Halo, which digs deeper into the details of what’s going on here, and how it mostly has to do with lighting issues that make everything look “flat,” which was one of the most common criticisms of the footage.
I highly recommend the entire video, but all in all it seems to be the idea that Halo Infinite was probably developed to originally run at 60 fps on Xbox One, but now it must also be an X Series debut title, something has been lost on the translation, and it just doesn’t look as good as it could. This is more of an issue with the development of Infinite than the power of the X Series, which is not the problem here, as some said. While most of the games coming out now are going to be cross gen to some extent, it seems like Halo is suffering more from that issue than others, that’s why things look so bad here.
Again, there is still time to continue working on the game, which is what Microsoft has rejected, and this was an earlier version and does not necessarily represent the current state of the game. And yet this looks like we could be going to a bad place if Infinite hits the X Series and continues to have disappointing images as the world’s most powerful console flagship game. We’ll see what Microsoft does from here, but for now, it’s still in overdrive toward the vacation launch.
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