Cyberpunk 2077: YouTuber answers fan questions after preview


CD Projekt Red recently released ‘Night City Wire’, a series that will bring news, updates and some more exciting things about the long-awaited ‘Cyberpunk 2077’. The first episode featured a new trailer for the game that revealed the game’s plot, main characters, and some of the most amazing features the game has to offer.

CDPR also announced that they are producing an anime series called ‘Cyberpunk: Edgerunners’, in collaboration with Netflix. In addition to that, the studio also announced that the game will be available as a free update on the PS5 if purchased for PS4.

CDPR announced that journalists and media had already had access to the game and were allowed to enjoy a 4-hour preview. Shortly after the events, the reviews were implemented.

YouTuber Alanah Pearce was one of the lucky few who had a chance to see the game. Fans obviously had a ton of questions after reading up on the gaming experience and she decided to answer some of these questions in a video.

Also read: Cyberpunk 2077: First Positive Reviews Anticipate Fuel Anticipation

NPCs and dogs in Cyberpunk 2077

Question 1: How interactive are the NPCs? Could you speak to someone literally?

Alanah: Yes, you can speak to literally anyone in a manner similar to Red Dead Redemption 2. Any NPC you approach and look at for a moment, no matter what they’re doing, will look up and look back at you. you eventually Some of the NPCs felt very real. There was a bar I went to in the game where two of the NPCs were talking about the upcoming election and the other was peeing

Question 2: Are there dogs to pet? What is your favorite weapon to use so far?

Alanah: None that I saw, devastatingly. My favorite weapon would be a sniper rifle that could shoot through walls and take cover. And the way I got the rifle was great. It was through a side quest that unfolds a bit like Monster Hunter. There are these physically modified ‘Cyber-psychos’ that you can track and kill for certain rewards.’

What about genital customization and how does it compare to Witcher 3?

Question 3: I always thought Witcher 3 controls felt a little awkward. How is Cyberpunk doing in this department?

Alanah: I love The Witcher 3. Playing Geralt surely feels a little heavy when trying to turn a corner or get into a post. But, Cyberpunk is a dramatic improvement. ‘ It is different because and Cyberpunk is FPS, but it is neither heavy nor heavy. I was able to drive two different vehicles and was happy with them. They also told me they were modifying them a little bit. ‘

Alanah: When it comes to motion control, you always have control in Cyberpunk. This is one of my favorite things about the game. I’ve also been getting a little buzz from this internet that this is GTA established in the Cyberpunk world, but it isn’t. It is an RPG, there are tons of dialogue, your character is very customizable. More like Witcher but not like GTA.

Question 4: Alanah Genital customization. Tell me.

Alanah: I’m glad you asked. Yes, there is genital customization. I had the opportunity to go through the character creator and spent a lot of time there. I love it. You can customize things like teeth. You can choose between a vagina, a circumcised p ****, and an uncircumcised p ****. There is also a slider for chest size and penis size.

Combat and side quests in Cyberpunk 2077

Question 5: Does the Cyberpunk shooting carry any weight?

Alanah: Yes, I was satisfied with the weapons game. I especially liked stealth and you can go through many encounters without killing anyone. I really liked the shotgun, I liked how the weapons looked when they were within reach

Question 6: Are there many side quests and are they significant by themselves? Is there any elaboration system? Tell us about the romance options and how they work too.

Alanah: I only played two of the side quests since I was very interested in the main story and seeing the city at night. Yes, there are authoring systems, but they weren’t in the demo, so I can’t talk about it. I met as 2 romantic characters. I can’t talk about how the system works, but I can tell you that each character will have a sexual preference.

Question 7: What was your first impression of the first hours of the game?

Alanah: I was very impressed by the player agency. The world was amazingly designed and the back rooms had elements that were so meticulously placed. The lighting is tonally serious but is very colorful and beautiful. You can also skip time. 1 hour in real time equals 8 hours in the game.

Question 8: How does the game feel compared to Destiny or Titnafall?

Alanah: The game is RPG and not primarily FPS, so it doesn’t look like Destiny or Titanfall at all and more like Rage.

User interface, surprises and more.

Question 9: Do you feel like there is a lot to do? Are you bogged down with the number of activities available?

Alanah: I had no doubt that I had a lot to do in that open world, but it didn’t seem like there was an overwhelming amount of things to do like an open world game from Ubisoft. I was given many optional missions tasks that often changed the outcome of the missions. I also didn’t feel like the center of the universe in the game.

Question 10: Do the secondary characters repeat lines in combat or do they all have different lines to say?

Alanah: I didn’t see anyone repeat their lines. But it took me longer to answer that they would kill me and say something like ‘Hello?’

Question 11: How is the user interface?

Alanah: I really like the user interface. It is specific to what cybernetics you have implemented. It’s very cool.

Question 12: New favorite addition to the game that has not been seen before in any preview?

Alanah: I don’t think we’ve ever seen the brain dance. You are seeing another person’s experience as perceived. You can also read about the brain dance tradition on Google. It was very complicated and difficult to understand but very good. Something we have not seen before.

Keanu and amazing moments in Cyberpunk 2077

Question 13: Other than Keanu, did you feel emotionally involved with any other character or even antagonists? I asked because I want to know how shocking storytelling can be in a small game window.

Alanah: She was very close to Jackie and two other characters. One of the initial complaints I had when I first saw it two years ago was that I didn’t like writing. All of that has changed now and the characters are much nicer.

Question 14: How does Night City compare to other open world games? How detailed is it?

Alanah: I hesitate to say this. I only played the preview, but I haven’t seen a more detailed open world in any video game.

Question 15: What was the most amazing moment when playing the preview?

Alanah: I love how they slowly overshadow the law. Like a homeless man sitting on the street asking for money. And I transfer money to him and his eyes turn blue and I lift the palm of my hand because I do a wireless transfer. It just does that without any dialogue. It is very well developed. Even the combat tutorial for stealth, cover systems, and basic hacking is very well thought out. I also don’t know who will ever betray me. I was very suspicious and really felt that I should never trust anyone.

Question 16: Are you watching scenes all the time?

Alanah: Literally zero cut scenes. Very cool.

Question 17: Do you take fall damage?

Alanah: Yes, you do. However, there are modifications that can reduce fall damage.

This definitely gave us a lot of information on how the game will turn out.

Cyberpunk 2077 is arguably the most anticipated game of 2020. CDPR has consistently delayed the game just to ensure it is absolutely perfect when it launches. It appears that CDPR will deliver another box office hit. Let’s see that it manages to live up to the hype.

Akshay Patel

I love to play games of all kinds. You can usually find me casually teaming up with my squad to play the most random games ever. Oh, and I also manage to write about it sometimes