Cyberpunk 2077: Positive early reviews drive anticipation


The latest CD Projekt Red project ‘Cyberpunk 2077’ has been the talk of the town since its release date was announced last year. Although, constant delays have annoyed fans. However, with the massive success of ‘Witcher 3’ and how detailed CDPR made it, most are more than happy to wait a little longer. The studio clearly wants their game to be innovative, and fans expect no less.

Cyberpunk 2077 Night City Wire

The world caught a glimpse of the game when Cyberpunk’s Night City Wire event on June 25th, 2020. The 25 minute live stream was the first episode of Night City Wire. Here, CDPR released a new trailer for the game that uncovered characters, the main story, and introduced us to Night City.

CDPR also announced its collaboration with Netflix to create a Cyberpunk anime. You can read more about this here.

CDPR also mentioned that reviews of the game by certain journalists and the media would be out after the broadcast. To make your life easier, we’ve rounded up 4 of those reviews that perfectly describe the gaming experience.

Cyberpunk 2077 Reviews

Gamesradar’s Sam Loveridge praises CDPR’s global building capabilities.

From this first practice with Cyberpunk, which saw me play during the first four hours of the game, it is clear that CD Projekt Red does not shy away from building a living world once again, but this time it is. on a larger scale than ever with Night City. ”

This is not the first time that we have seen CDPR’s global building capabilities. The detailed and unpredictable world that Witcher 3 offers is the main reason behind its success.

It also talks about how, like any open world game, this game also has options that affect your game.

The braindance feature of the game is one of the highlights. To summarize, Sam mentions: “Clearly this is exactly what the game was created for. CD Projekt Red has simply given us the tools with Cyberpunk 2077 to create our own stories among theirs. ”

“Cyberpunk also struggles with that”

Kotaku’s Ian Walker describes the game as ‘Complex and Overwhelming’.

Cyberpunk, like most powerful genre descriptors, is difficult to explain and even more difficult to define as a creator. Everyone has their own understanding of the term depending on the cyberpunk entertainment they have interacted with. ”

It was difficult to understand with so many things happening at the same time. It was definitely a little overwhelming. He also says that

Cyberpunk is a first person RPG that is kind of Deus Ex and a little bit System crash, with the conversation systems of Fall out and the randomness of the open world of Grand Theft Auto thrown just in case.

From the looks of it, the game feels like a combination of the aforementioned titles. It also emits a very “Total Recall” or “Dredd” movie vibe minus the flying cars (or we may even be surprised).

It also mentions some issues with the game’s first person combat mode.

I’ve always found stealth quite awkward in first-person games, and Cyberpunk struggle with that too. I never knew if I was hiding properly due to the limits of my perspective, which led to multiple instances of alerting enemy guards off screen despite thinking I was safe behind a box or car.

To summarize his verdict, Ian says: “Even after four hours, I still don’t feel like I have a good handle on all that Night City has to offer.

Game start and progression.

Andy Kelly of PC Gamer writes:

“Cyberpunk presents three different life paths, which determine its starting area and its relationship with the world. I have the choice to play as a street kid, a corporate agent, or a wandering nomad. “

This plays a very important role in determining how a person will experience the game. Depending on their choices, each person will have different dialogues with the NPCs and much more.

Speaking of the character’s attention to detail and depth, he writes

“The variety of NPCs is extraordinary, and I keep stopping to see Night City’s futuristic fashion. I see clear vinyl raincoats, fluorescent sweatpants, elaborate high-top sneakers, visors, Hawaiian shirts, shiny metallic leggings, and all kinds of colorful, custom mechanical limbs. ”

This demonstrates CDPR’s prowess in terms of NPC development, each with its own dialogues and unique features.

As he explains his journey through the preview, he continues to explain every detail to which he is exposed. To summarize, he writes

“If the rest of the city is so dense, layered, and full of distractions like this, Cyberpunk2077 is going to devour a large part of my life.”

The game has 7 different districts and each one of them is so extensive. Prepare to lose track of time as you play and explore Night City.

“Impressive for the view”

Gamespot’s Tamoor Hussain feels that the smaller stories in Cyberpunk potentially have a much bigger impact. He also mentions how impressive the stage was.

Night City was impressive to behold. It has a sort of grimy, raw majesty, and the sensory overload hits the moment you step out onto its bustling streets. It’s a cacophony of chattering citizens, a barrage of lights, a constant buzz of music, invasive publicity, distant gunshots, strange cars whizzing by, nasty characters just looking for a reason to start trouble, and helpless people asking for help. It is a place that makes you feel completely out of place and infuses a strange feeling of discomfort, but also invites you to unlock the potential it has

Everyone expected this from CDPR considering how good Witcher turned out to be. Their attention to detail is one of the greatest advantages they have in terms of construction in the world. He also appreciates the function ‘Braindance’ that the game offers and reflects on what will be in store for us in the future. This indicates a possible DLC expansion after the game has fully launched.

The reviews mentioned the different combat features, cool NPCs, sprawling Night City, and impressive storyline. This is just a glimpse into the world of Cyberpunk 2077 and we can’t wait to see what the whole game holds for us.