Ambient ray tracing occlusion will also affect the game’s shading technology on the PC, further obscuring objects in ambient light. Finally, Ray-Traced Shadows has enabled CD Projekt Red to bring “pixel perfect shadows” to the game, as well as “directional shadows from the sun and moonlight” to further increase your immersion.Cyberpunk 2077 will also utilize Nvidia’s DLSS 2.0 technology, an artificial intelligence rendering system that uses a deep learning neural network to increase frame rates “while generating beautiful, sharp images”, which in theory should allow you to change settings at launch. Nvidia also revealed that the game will land on its cloud streaming service, GeForce NOW, at launch, with support for integrated ray tracing effects.
These ray tracing effects may hit the PS5 and Xbox Series X upgraded versions of the game that arrive after launch, but there’s no confirmation of that at the moment.
For more information on Cyberpunk 2077, see our article covering the four hours of gameplay we experienced during a recent preview. If you missed the huge amount of yesterday’s announcements via CD Projekt Red’s CD City Night Wire, you can watch the full stream here.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.