Bedowski took to Twitter To answer some of the points of Bloomberg’s Jason Schreiber’s report about Cyberpunk 2077, and the E3 demo “completely fake.”
“It’s hard for a trade show game demo not to have a vision or vert piece piece test two years before the game ship, but that doesn’t mean it’s fake,” Bedowski wrote. “Compare demos with games. See dumdum scenes or car chases, or many other things. What those who read your article may not know is that games are not made in linear fashion and only start to look like the final product. If you look at that demo a month ago now it’s a different yes, but it’s for ‘work in progress’ and watermark.Our final game looks and plays better than the previous demo.
“For the ‘missing’ features, it’s part of the creation process. The features come and go as we see if they work. Also, the car compartments exist in the final game which is almost like the wording we showed in the demo.” If we think a little more granularly about our release, the vision we presented in this demo evolved into something that got multiple 9/10s and 10s / 10s on PCs from many of the world’s most popular gaming outlets. , But we’ve got to own it and work hard to fix the bugs (even on a PC, we know it’s not even a full version) and we’re proud of Cyberpunk 2077 as a game and artistic vision. I will not say destructive. “
Badoski later responded to the claim that many Cyberpunk 2077 developers knew the game would not be ready for release in 2020.
“You’ve talked to 20 people, some former employees, of whom only 1 is anonymous,” Bedowski said. “Of the more than 500 employees, I will not claim the ‘majority’, you say what you say openly.”Finally, Bedowski addressed the claim that Polish-speaking employees would speak Polish against non-Polish employees who “violated company rules” and felt “kidnapped”.
“Everyone here speaks English during meetings, every company-wide email and ad is in English – it’s all mandatory,” Bedowski explained. “The rule of thumb is to switch to English when a person does not speak a given language in casual conversation. However, it is very common for German, German speaking, Poles speaking, Spanish speaking Spanish, etc. (here are 44 44 nationalities. Studio, you get the point When there is no one else around. We are working in a multicultural environment. If there is a question that if it is difficult to go to another country, sometimes there is a culture, and there is work to be done, the answer is yes. It’s universal for every company in the world, and we’re doing what we can to make that transition easier. “
Shrey replied to Bedowski’s message, Saying that “the CD project didn’t choose to answer specific questions or make Bedowski available for our article, it’s interesting to see what these comments are coming up with now.”He also said he regrets bringing up the issue of language, as it “has attracted disproportionate attention and is not a particularly big deal”, noting that Bedowski did not address the “cruel crunch and unrealistic timeline”. Was.
To learn more about Cyberpunk 2077, check out CD Project Red co-founder Marcin Ivisky’s public apology for the Rocky launch of Cyberpunk 2077 and how he claims that the PS5 and Xbox Series X / S Next-Gen Update 2021’s “Second In part “will come.
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Adam Bakhhurst is a news writer for IGN. You can follow him on Twitter MadAmadBankhurst And on Twitch.